Marrow & Market General Goods

Est. 2026 Human Commoner Merchant

Marrow & Market General Goods

The shop is crowded, warm, and pleasantly chaotic, with floor-to-ceiling shelves, a hanging lantern that never quite stops swinging, and a chalkboard that track...

TO

Shopkeeper

Tobin Marrow, a Human Commoner Merchant (Lvl 1)

Keeper's Species

Human

7 Weapons34 Misc5 ArmorEst. 73 gp

Shop Inventory

(46)
Weapons7

A sturdy multipurpose tool useful for chopping brush or defending yourself in a pinch.

Can be used as an improvised weapon dealing bludgeoning damage

A practical knife for camp chores, food prep, and last-ditch defense.

Thrown property, range 20/60

A reliable spear suitable for training or guarding a road camp.

Versatile, can be wielded one- or two-handed for damage

A cheap ranged weapon favored by shepherds and youths.

Ammo included, range 30/120

An unadorned walking staff that doubles as a cudgel.

Versatile, can be wielded one- or two-handed for damage

A set of simple throwing sticks carved from dense wood.

Thrown property, range 20/60

A heavy chopper favored by cooks and woodsmen alike.

Versatile, can be used as a tool or weapon
Miscellaneous34

A basic trap-making kit for hunting and fieldcraft.

Can be used to harvest pelts or snare small animals with DM approval

Fuel for lanterns, torches, and careful arson.

Burns for 1 hour each, usable as improvised fire source

Standard light source for roads, cellars, and monster-haunted ruins.

Each torch burns for 1 hour

A spool of durable cord used for everything from packages to campsite repairs.

Holds up to 3 pounds before snapping

Hard travel food made of dried grain, salt, and pressed fruit.

Counts as rations for 1 day

Dry and practical food for a long road.

Counts as rations for 1 day

Quick food for one hungry adventurer.

Counts as rations for 1 day

A bottle of local ale sold cold from the cellar.

Nonmagical beverage, often used for morale or trade

A rough bottle of cheap wine from a nearby press.

Nonmagical beverage

Strong rope sold by the yard, cut from a longer coil.

Useful for hauling or improvising restraints

A practical wooden bucket with a metal band.

Can hold up to 1 gallon of liquid

A cheap cup for soup, ale, or city water troughs.

Can be attached to a pack or belt

A plain set of keys and a spare clasp for household use.

No special effect, but useful for basic locking chores

A basic field dressing kit kept near the counter.

Grants advantage on checks to clean blood off clothing, if the DM allows a roleplay bonus

A bar of harsh but effective cleaner.

Cleans one set of clothes or one weapon with care

A simple writing kit for quick records and messages.

Can record short notes without ink

Blank pages for receipts, maps, and bargains.

Useful for forgery or bookkeeping with a proper tool check

A standard writing set for contracts or spells on a budget.

Required for clean documents and contracts

A dozen small wrappers for dry goods and travel snacks.

Keeps contents dry in light rain

A set of sturdy storage sacks.

Can carry mundane goods

An inexpensive emergency light source.

Burns for 1 hour as a weak light source

Cheap food for road lunches or pantry storage.

Counts as food for 1 day if stretched with bread

Common cooking herbs kept in a clay tray by the register.

Useful for flavor, minor cleansing rituals, or roleplay

Useful hardware for repairs and campsite fixes.

Useful for repairs, traps, and boardwork

A clever custom good luck token sold to regulars.

Could be mistaken for a token of membership or a minor charm

A colorful trade pouch that has some value for entertainments and bargaining.

Useful as cheap barter or a distraction

A minor shop-made ward against rot and insects.

Advantage on checks to keep stored cloth free of pests at the DM's discretion

A current road map maintained by the shopkeeper.

Provides local travel information

A useful grease sold in practical little pots.

Can be used for lubrication, light, or cooking

A spice packet for travelers who want better food.

Improves the flavor of trail meals

A hanging counter bell with a bright ring.

Can be heard across a modest shop

A pair of reusable glass vials.

Holds liquids safely for travel

A medium carry bag for daily use.

Protects contents from light rain

A small polished clasp with a spiral pattern.

Can be used as a minor decorative item or simple fastening
Armor5

Simple protective wear for merchants and caravan guards.

AC +1Disadvantage on Stealth is not imposed by this armor

A basic suit of leather armor sold off the rack.

AC +11Light armor

A tougher version of common leather protection.

AC +12Light armor

A plain shield suitable for militia or adventurers on a budget.

AC +12Increases AC as a shield

A rugged hide armor set ideal for rough travel.

AC +13Light armor

Lootable Stash

(5)

Where The Take Sits

The main stash is split between a locked drawer under the counter and a small rear office tucked behind stacked crates and shelves.
1 Money1 Personal Item1 Valuables1 Records1 Misc

Security Check

Dexterity (Sleight of Hand) or Dexterity (Thieves' Tools)
DC 14

On Failure

If the theft is discovered, the front bell is rung and the owner yells for help while two nearby regulars and a passing guard are likely to intervene. The most suspicious thief is remembered clearly, and the shopkeeper raises prices or refuses service afterward unless appeased.

Estimated haul

57.78 gp

MoneyLoot target #1

Counter Cash Box

6 gp, 14 sp, 38 cp
Under the main sales counter
A cash box under the counter holds the day's takings in mixed coin.
Personal ItemLoot target #2

Shopkeeper's Keys and Ledger

15 gp
Inside a locked drawer behind the register
A well-used brass ring of keys, a signet stamp, and the owner's pocket ledger with supplier names and debts.
ValuablesLoot target #3

Trade Valuables Bundle

22 gp
Locked cabinet near the back wall
A cloth-wrapped bundle of small trade tokens, silver buttons, and one apothecary-style gemweight kept for honest-looking transactions.
RecordsLoot target #4

Receipts and Debt Notes

10 gp
Ledger shelf in the rear office
Delivery receipts, credit notes, and a list of local buyers who owe the shop favors or coin.
MiscLoot target #5

Personal Trinket Pouch

3 gp
Hanging from a peg beside the office door
A pouch of personal keepsakes including a lucky bone charm, a polished button, and a child's hand-drawn shop sign.
TO

Tobin Marrow

HumanCommoner MerchantLvl 1

Shop Atmosphere

The shop is crowded, warm, and pleasantly chaotic, with floor-to-ceiling shelves, a hanging lantern that never quite stops swinging, and a chalkboard that tracks debts, deliveries, and gossip in equal measure. The owner keeps a bowl of peppermints near the till for good customers and a broom behind the door for bad ones. A sleepy hound naps by the stove, but it always wakes when strangers linger too long near the back room.
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