Moonmoss Remedies - AI-generated fantasy Shop

Moonmoss Remedies

Est. 2026 Human Alchemist

Moonmoss Remedies

The shop smells of lavender, camphor, and hot sugar. Every bottle is labeled in color-coded wax, and the owner speaks softly but remembers every customer who bu...

MI

Shopkeeper

Mira Vell, a Human Alchemist (Lvl 5)

Keeper's Species

Human

7 Potions3 MiscEst. 1.5k gp

Shop Inventory

(10)
Potions7

A small red potion for emergency healing.

Heal 4 HPA creature that drinks it regains hit points.

A clear, glittering draught that sharpens the eyes.

For 1 hour, the drinker can see invisible creatures and objects, and can see into the Ethereal Plane.

A blue-green potion that smells like rain on stone.

For 1 hour, the drinker can breathe underwater and gains a swimming speed equal to walking speed.

A milky potion sold to sailors and river folk.

For 1 hour, the drinker can breathe underwater and gains a swimming speed equal to walking speed.

A practical tonic for travelers and the cautious.

For 10 minutes, the drinker has advantage on checks made to resist nonmagical disease and spoilage.

A soothing green draught favored by handlers and stable hands.

For 1 hour, the drinker has advantage on Charisma checks made to calm beasts and pets.

A cheap local remedy in a stoppered bottle.

For 1 hour, the drinker gains advantage on one Medicine check.
Miscellaneous3

A handful of coarsely ground cleansing herbs and salts.

Heats water, sterilizes cloth, and preserves freshness for one day when dissolved in a basin.

A bitter tonic that steadies the stomach and dulls poisons.

Advantage on one saving throw against poison made within 1 hour of drinking.

A warm medicinal blend of mint, fennel, and wormroot.

Brews into a strong tea that suppresses minor nausea and fatigue for a short rest.

Lootable Stash

(4)

Where The Take Sits

The main stash is split between a locked till under the counter and a curtained back room where ledgers, reagents, and the owner's personal effects are kept.
1 Money1 Personal Item1 Records1 Valuables

Security Check

Dexterity (Sleight of Hand) or Intelligence (Investigation)
DC 15

On Failure

A bell hidden behind the counter rings, the owner shouts for help, and two alert apprentices or customers block the exits while the sheriff or city watch is summoned within minutes.

Estimated haul

140.03 gp

MoneyLoot target #1

Counter Till

14 gp, 8 sp, 23 cp
Locked cashbox beneath the main counter
The till holds the day's sales, mostly small coins and a few larger payments.
Personal ItemLoot target #2

Owner's Signet Ring

25 gp
Hooks and shelf behind the rear workbench
A worn silver ring engraved with tiny medicinal symbols, worn by the owner and set aside at closing.
RecordsLoot target #3

Apothecary Ledger

40 gp
Locked drawer under the recipe cabinet
Customer ledger showing regular buyers, debt notes, and the names of a few discreet suppliers.
ValuablesLoot target #4

Rare Reagent Pouch

60 gp
High shelf in the back room, behind labeled jars
A small pouch of rare powdered reagents reserved for special orders.
MI

Mira Vell

HumanAlchemistLvl 5

Shop Atmosphere

The shop smells of lavender, camphor, and hot sugar. Every bottle is labeled in color-coded wax, and the owner speaks softly but remembers every customer who buys cough syrup, poison antidote, or love tonic. A sleepy cat naps on the highest shelf and bats at anyone who gets too curious.
Visual sheet

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