The Gilded Sigil

Est. 2026 Human Wizard

The Gilded Sigil

The shop is called The Gilded Sigil, a cramped but immaculate magic shop tucked between a candle-maker and a locksmith in a lantern-lit market street. Glass war...

MA

Shopkeeper

Master Elian Voss, a Human Wizard (Lvl 6)

Keeper's Species

Human

10 Weapons6 Armor24 MiscEst. 958 gp

Shop Inventory

(40)
Weapons10

A stout travel staff carved from ash and bound with leather grip wraps.

Atk Can be used as a quarterstaff if the buyer is proficient.

A bundle of balanced wooden darts with feathered flights.

None.

A compact rod etched with faint silver lines.

Can also serve as a spellcasting focus for some traditions if the DM allows equivalent focus rules.

A modest short sword with a slightly curved guard.

None.

A serviceable longsword kept in a rack near the back counter.

None.

A slim blade with a smoky crystal pommel.

Atk Adds +1 to attack rolls while attuned to a spellcaster of 1st level or higher, otherwise it functions as a normal dagger.

A sling sold with a small pouch of smooth lead shot.

None.

A sturdy crossbow kept oiled and ready to test on the range board out back.

None.

A light hand crossbow for discreet work and rooftop defense.

None.

A small blade made for utility more than battle.

Advantage on checks to cut mundane rope or bindings, at DM discretion.
Armor6

A light coat of lacquered leather with a dark blue lining.

AC +13None.

A flexible set of leather armor with soft inner stitching.

AC +12Disadvantage on Stealth only if the wearer is already wearing noisy boots or heavy metal gear, at DM discretion.

A chain shirt of fine rings with a polished clasp.

AC +12None.

A boiled leather cuirass reinforced with lacquered plates.

AC +14None.

A fitted breastplate with decorative silver rivets.

AC +15None.

A round shield sold with a bonus charm of good luck chalk.

AC +11None.
Miscellaneous24

A small ceramic flask of acid.

As an action, you can splash it on a creature within 5 feet of you or throw it up to 20 feet, causing the target to take 1 acid damage.

A flask of alchemical fire wrapped in oiled cloth.

Burns for 2 rounds, deals light fire damage to the target unless extinguished.

A ceramic pot sealed with black pitch.

A container of sticky oil that can be thrown to create a slick, slippery hazard, DM adjudicates exact effects.

A coil of fine steel chain.

A 10-foot length of chain used for traps, restraining, and improvised solutions.

A stick of red sealing wax.

Can seal a letter, container, or minor contract with colored wax.

A set of polished thieves' tools.

Used to pry open locks, lift tiles, or reset spring traps.

A wax-dipped torch with a reinforced handle.

Can be used to carry and ignite powder or candlelight, as normal torch rules apply.

A waterproof pouch sold with wax paper and string.

Can contain two weeks of rations and a waterskin in one convenient container.

A brass-lensed magnifier for reading sigils and tiny script.

Used to identify wards, scrolls, and magical residues, at the DM's discretion.

A small glass vial stoppered with cork and sealed in blue wax.

Can be filled with holy water, lamp oil, ink, or potion components.

A polished crystal orb about the size of a plum.

Can be used as a material component for some divinations and rare rituals.

A set of charcoal sticks, parchment squares, and a slate tablet.

Often used by scribes to copy spells or make rubbings of inscriptions.

A leather case lined with waterproof waxcloth.

Allows a caster to keep a spellbook or ritual notes dry in wet weather.

A tiny brass tin of powdered chalk and pearl dust.

A small powdered pearl kit for inspecting enchanted residue.

A bottle of clear lamp oil.

Can be lit to shed bright light in a 20-foot radius for 4 hours, at DM discretion if using generic lantern oil rules.

A single beeswax candle with a faint lavender scent.

The candle burns with a faint blue flame and is commonly used in divination circles.

A pouch of dried sage, moonwort, and powdered quartz.

When burned in a small brazier, the smoke curls into simple directional arrows for 1 hour, once per pouch.

A palm-sized charm stone warm to the touch.

Once per day, the holder can add to a check made to resist getting lost in a city, ruin, or dungeon corridor.

A tidy pouch of common material components.

Contains feathers, sulfur, silver wire, bat guano, fine sand, and ink pellets.

A vial of silver glittering powder.

When sprinkled on a threshold, faintly reveals footprints for 10 minutes if the surface was crossed within the last hour.

A small protective crystal worn on a cord.

Once, it can absorb a cantrip-like burst of force or light and crack instead of the wearer taking minor damage, DM adjudicates exact use.

A foldable brass monocle with a smudged lens.

Grants advantage on one Investigation check per long rest when used to examine written records, maps, or labels.

A tiny brass token engraved with a listening ear.

The bearer can record a spoken sentence once per day, then replay it softly by speaking the token's command word.

A wax-sealed ribbon marked with a ward sigil.

Once per day, the user can learn whether a doorway, chest, or box has been opened since dawn.

Lootable Stash

(6)

Where The Take Sits

The real stash is hidden in a false-bottom drawer beneath the apothecary counter, with a second cache in the back office desk.
1 Money2 Personal Item2 Records1 Valuables

Security Check

Dexterity (Sleight of Hand) or Intelligence (Thieves' Tools)
DC 15

On Failure

If the theft is discovered, the proprietor rings a silver bell hidden beneath the counter, causing the front door to lock with an arcane click while two animated broom guardians sweep the floor clear of intruders. The shopkeeper then calls the city watch or local wardens, and the party is likely forced to flee, leaving behind any dropped gear and a very recognizable trail of arcane soot.

Estimated haul

235.5 gp

MoneyLoot target #1

Till Box

18 gp, 43 sp, 120 cp
Under the register counter
A cash box with daily till money, split into practical change and a few higher-value coins.
Personal ItemLoot target #2

Owner's Signet Ring

25 gp
Chain loop on the shopkeeper's belt
A brass signet ring engraved with the owner's seal, used to authorize supplier orders and lock the back vault.
RecordsLoot target #3

Customer Ledger

50 gp
Locked desk drawer in the back office
A ledger listing regular customers, owed balances, and a coded note about a rumored wand shipment.
ValuablesLoot target #4

Curio Tray

90 gp
Glass cabinet behind the counter
A velvet-lined tray holding three unclaimed minor spell foci, wrapped for private buyers.
Personal ItemLoot target #5

Locket of the Proprietor

12 gp
Hanging from a hook beside the kettle
A pewter locket containing a pressed violet petal and a faded portrait sketch.
RecordsLoot target #6

Supplier Folio

35 gp
Pinned inside the office noticeboard
A narrow folio of supplier receipts, ward repair notes, and a partial map of the undercroft storeroom.
MA

Master Elian Voss

HumanWizardLvl 6

Shop Atmosphere

The shop is called The Gilded Sigil, a cramped but immaculate magic shop tucked between a candle-maker and a locksmith in a lantern-lit market street. Glass wards hum softly in the windows, and every shelf is tagged with neat labels written in blue ink that never seems to smudge. The proprietor keeps a tea kettle perpetually warm on an alchemical warmer, and the air smells of parchment, ozone, rosemary, and lamp oil. Customers are expected to speak their price out loud before bargaining begins, because the owner claims the store itself listens. The shop carries a wide spread of practical adventuring goods, with a few charming curios for younger apprentices and a locked case of rare pieces for serious clients.
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