Hearth & Haven General Store

Est. 2026 Human Commoner

Hearth & Haven General Store

The store smells of rain-damp rope, lamp oil, dried apples, and cedar shavings. A brass bell over the door is slightly out of tune, and the owner insists on wei...

MA

Shopkeeper

Mara Fenwick, a Human Commoner (Lvl 2)

Keeper's Species

Human

5 Weapons2 Armor5 MiscEst. 128 gp

Shop Inventory

(12)
Weapons5

A sturdy walking stick, practical as a weapon or an aid on muddy roads.

Can be thrown (range 20/60).

A versatile knife for tools, camp work, and desperate self-defense.

Can be used as a simple concealed blade.

A compact ranged weapon favored by hunters and town guards.

Ammunition, range 80/320, loading.

A long-handled hammer for worksite repairs and emergency combat.

Can be thrown (range 20/60).

A simple iron-headed blade on a stout haft, reliable and hard to break.

Heavy weapon.
Armor2

Boiled leather reinforced for militia patrols and caravan guards.

AC +11A common choice for travelers wanting modest protection.

A practical suit of stitched hide and padded layers, often seen on frontier traders.

AC +12Requires Strength 13 or higher to wear without penalty.
Miscellaneous5

A market favorite for newly arrived adventurers and caravan hands.

Useful for travel, repairs, and camp life.

A tidy writing set kept behind the counter for contracts, receipts, and notices.

Commonly purchased by merchants and scribes.

A bright little charm that helps customers find their way in the dark.

A palm-sized brass charm shaped like a lantern, favored by careful travelers.

A traveler-friendly pack insert that keeps gear neat and easy to grab.

A reinforced canvas wrap with labeled pockets for rope, rations, chalk, and tools.

A practical inspection lens for merchants, teamsters, and cautious buyers.

A magnifying glass bound in brass, used to inspect coin, cloth, and seals.

Lootable Stash

(5)

Where The Take Sits

The stash is split between a false-bottom till, a locked back office drawer, and a cramped storeroom reached through a hanging curtain behind the counter.
2 Money1 Personal Item1 Records1 Valuables

Security Check

Dexterity (Sleight of Hand) or Dexterity (Thieves' Tools)
DC 14

On Failure

The old bell above the door rings, the owner and their hired hand rush in from the back room, and the party must deal with a shouted alarm, a locked front door, and likely town watch attention within minutes.

Estimated haul

79.02 gp

MoneyLoot target #1

Counter Till

18 gp total
Under the main sales counter, hidden behind a false shelf board.
A heavy little box of daily takings, mostly coin from rope, bread, lamp oil, and travelers' supplies.
Personal ItemLoot target #2

Shopkeeper's Signet Ring

6 gp
On a hook inside the back office, hanging beside a ledger chain.
A silver ring etched with the shopkeeper's family mark, worn only when counting stock or meeting suppliers.
RecordsLoot target #3

Trade Ledger and Credit Notes

25 gp to a merchant, 10 gp to most others
In a locked drawer beneath the accounting desk in the back room.
A bound ledger with supplier names, debts, bulk prices, and notes about which customers pay late.
ValuablesLoot target #4

Barter Case

15 gp
On a high shelf in the storeroom, behind sacks of grain and lamp oil.
A small locked case containing two silver candlesticks and a handful of polished trade beads kept for barter with travelers.
MoneyLoot target #5

Loose Till Bag

4 gp, 7 sp, 32 cp
Hidden inside a flour bin near the back wall, wrapped in oilcloth.
Loose copper and silver from the day's small sales, tucked into a cloth bag near the register.
MA

Mara Fenwick

HumanCommonerLvl 2

Shop Atmosphere

The store smells of rain-damp rope, lamp oil, dried apples, and cedar shavings. A brass bell over the door is slightly out of tune, and the owner insists on weighing almost everything twice. Regulars know that the best gossip in town is posted on a cork board beside the counter, pinned under price tags and repair notices.
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