Jorogumo, The Spider Bride - AI-generated fantasy Monster

Jorogumo, The Spider Bride

In old forest tales, a jorogumo is a bride who never truly left the woods, a woman whose loneliness curdled into hunger and whose beauty became a weapon. Villagers blame her for vanished grooms, broken marriage promises, and any path where a traveler hears a woman crying for help just beyond lantern light. Wise hunters know that every soft word is wrapped around a web strand, and every kindness is the first step toward the cocoon.

MediumMonstrosity(Jorogumo)CR DeadlyTypically neutral evil

Jorogumo, The Spider Bride

MonstrositySpiderHumanoid DisguiseAmbushVenomWebForestSolo
HP45AC13SPD30 ft., climb 30 ft.CR2 (450 XP)DeceptionPerceptionStealth
STR
12
DEX
15
save
CON
13
save
INT
7
WIS
10
CHA
16
save
Deceptive Beauty. The jorogumo has advantage on Dexterity (Stealth) checks made in forests, ruins, or dim light. In humanoid guise, it can appear and speak as a beautiful mortal woman, though it cannot hide its true nature from magical detection such as detect magic or see invisibility if the DM decides the creature's form is revealed by such effects.
Spider Climb. The jorogumo can climb difficult surfaces, including upside down on ceilings and branches, without needing to make an ability check.
Web Sense. While in contact with a web, the jorogumo knows the exact location of any other creature in contact with the same web.
Silken Escape. The jorogumo has advantage on saving throws against being restrained by nonmagical webs or similar bindings.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: 6 () piercing damage plus 3 () poison damage, and the target must succeed on a Constitution saving throw or be poisoned until the end of its next turn.
Web. Ranged Weapon Attack: to hit, range 30/60 ft., one Medium or smaller creature. Hit: The target is restrained by sticky webbing. As an action, the restrained target can make a Strength check, escaping on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; immunity to poison and psychic damage).
Silk Haul. The jorogumo wraps one creature restrained by its web in a flurry of silken cords. The target must succeed on a Dexterity saving throw or take 7 () piercing damage and 3 () poison damage, and the jorogumo can move the target up to 10 feet in any direction, including toward a ceiling, without provoking opportunity attacks.
Slip Aside. When a creature the jorogumo can see misses her with a melee attack, she halves the damage by twisting aside on a thread-thin strand, provided she is touching a wall, tree, ceiling, or web.
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