Breaker Golem - AI-generated fantasy Monster

Breaker Golem

Created by the Ironfang Horde's lead engineers, the Breaker Golem is the result of a desperate need to crack stone keeps without long-term sieges. By animating scavenged wood with the angry spirits of those who died defending the walls, the Horde created a monster that is literally the defenders' own failure turned against them.

HP136AC17SPD30 ft. walkCRCR 8AthleticsIntimidation
STR
20
save
DEX
8
CON
18
save
INT
3
WIS
10
CHA
1
Siege Monster. The golem deals double damage to objects and structures.
Sunder Fortifications. The golem's attacks ignore the Damage Threshold of any object or structure it hits.
War Drum Aura. Any creature that starts its turn within 30 feet of the golem must succeed on a Wisdom saving throw or be Frightened until the start of its next turn. While Frightened in this way, a creature's speed is halved as the ground tremors beneath them.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Multiattack. The golem makes two Slam attacks or one Slam attack and one Bone-Shaker Beat.
Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Bone-Shaker Beat. The golem strikes its chest drum. Each creature within 20 feet of the golem must make a Constitution saving throw. On a failure, a creature takes 14 () thunder damage and is pushed 10 feet away. On a success, the creature takes half damage and isn't pushed.
Wrecking Ball (Recharge 5-6). The golem swings both arms in a wide arc. Each creature within 10 feet of the golem must make a Dexterity saving throw, taking 32 () bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures automatically fail this save and take double damage.
Reactive Thump. When a creature misses the golem with a melee attack, the golem may stomp the ground. The attacker must succeed on a Dexterity saving throw or fall prone.
Advance. The golem moves up to its speed toward the nearest structure.
Smash (Costs 2 Actions) (Costs 2 Actions). The golem makes one Slam attack.
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