Quillmaul Marauder - AI-generated fantasy Monster

Quillmaul Marauder

Hedgehog marauders began as small-time toll thieves who learned that panic is a weapon. Those who survive long enough become armored bruisers who specialize in blocking narrow routes and punishing anyone who tries to rush past them. They favor blunt weapons because a maul pairs well with their stubborn habit of standing their ground while their quills deter counterattacks.

SmallHumanoidCR CR 1neutral evil

Quillmaul Marauder

anthropomorphichedgehogmaraudersmall humanoidarmored bruiserquillsbandit reskin
HP39AC16SPD30 ft.CRCR 1AthleticsIntimidationPerception
STR
16
save
DEX
12
CON
14
save
INT
8
WIS
10
CHA
8
Burrow-Clever. The marauder can move through a space as narrow as 1 foot wide without squeezing if it is moving no faster than half speed.
Prickly Hide. While the marauder is not incapacitated, a creature that hits it with a melee attack takes 1 piercing damage from its quills.
Maul. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () bludgeoning damage.
Spine Burst. The marauder stomps the ground and flings a spray of barbed quills in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 7 () piercing damage on a failed save, or half as much damage on a successful one. A creature that fails the save cannot take reactions until the start of its next turn.
Prickling Retort. When a creature within 5 feet hits the marauder with a melee attack, the attacker takes 1 piercing damage from its bristling quills.
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