Harth & Vale General Goods - AI-generated fantasy Shop

Harth & Vale General Goods

Est. 2026 Human Fighter/Rogue

Harth & Vale General Goods

The shop is run by a husband-and-wife pair of former adventurers who still argue like battle-tested teammates. He greets customers with a dry joke and a measuri...

TO

Shopkeeper

Torin and Brenna Harth, a Human Fighter/Rogue (Lvl 5)

Keeper's Species

Human

4 Weapons1 Armor6 Misc1 PotionsEst. 117 gp

Shop Inventory

(12)
Weapons4

A stout wooden cudgel, common and dependable.

Can be wielded one-handed or used as improvised tool

A versatile blade for cutting rope, apples, and maybe goblin throats.

Finesse, light, thrown (range 20/60)

A bundle of throwing darts wrapped in waxed cloth.

Thrown, range 20/60

A small hammer suitable for repairs and close quarters brawling.

Versatile, throwable in a pinch
Armor1

A simple stitched jerkin reinforced with leather strips.

AC +11Counts as light armor
Miscellaneous6

A complete adventuring pack for road work and dungeon delving.

Includes bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope

A compact kit with the tools needed for sneaking through bad ideas.

Designed for infiltration and climbing tasks

Bandages, salves, and clean cloth for emergency treatment.

Can stabilize a creature at 0 hit points without a Medicine check

Hard bread, dried fruit, salted fish, and travel cheese.

Enough food for one Medium creature for one day

Basic rope for climbing, tying down cargo, or making a rescue.

Can support up to 500 lb and has 2 hit points

A practical traveling flask enchanted for rough roads and hot days.

Once per day, can purify one gallon of nonmagical water or chill one pint of liquid for an hour
Potions1

A standard restorative draught sealed in wax and cork.

A creature that drinks this regains hit points

Lootable Stash

(4)

Where The Take Sits

The store keeps its real valuables in a modest office behind the sales floor, with the daily till under the counter and a hidden strongbox in the back room near the supply shelves.
1 Money1 Personal Item2 Valuables/records

Security Check

Dexterity (Sleight of Hand) or Thieves' Tools
DC 14

On Failure

If the theft goes wrong, the husband draws his old hunting spear while the wife bolts the back room and rings a brass alarm bell, forcing the party to contend with raised voices, a locked front door, and nearby townsfolk noticing the commotion. The shop may refuse service afterward and report the party to the local watch.

Estimated haul

75 gp

MoneyLoot target #1

Cash Drawer

8 gp total
Under the main counter, in a shallow locked till
Coins kept in the till for daily change, mostly copper and silver with a little gold from larger purchases.
Personal ItemLoot target #2

Adventurers' Keepsakes

12 gp
In a cedar box behind the counter, tucked beside the ledger shelf
A worn leather token pouch containing their old expedition badges, a signet from a defunct mercenary company, and a small silver wedding charm.
Valuables/recordsLoot target #3

Ledger of Accounts

20 gp to the right buyer
In the office nook beside the hearth, chained to a wall hook
Handwritten records of supply orders, local delivery contacts, and credit owed by several villagers and road crews.
Valuables/recordsLoot target #4

Emergency Strongbox

35 gp
Hidden beneath a loose floorboard behind the back-room flour sacks
A small iron strongbox containing a few trade bars, a pearl-tipped brooch, and emergency savings for restocking after caravan delays.
TO

Torin and Brenna Harth

HumanFighter/RogueLvl 5

Shop Atmosphere

The shop is run by a husband-and-wife pair of former adventurers who still argue like battle-tested teammates. He greets customers with a dry joke and a measuring eye for packs and boots, while she quietly notices who is lying, who is hurt, and who needs an item they cannot quite afford. Their general store smells of dry herbs, oiled leather, candle wax, and fresh bread from the adjoining kitchen. Old trophy maps, a cracked shield, and a dented helm hang over the counter, and the couple discounts useful gear for honest folk while charging extra to known troublemakers. They keep a jar of "campfire debt" on the counter for local kids and desperate travelers who can pay later.
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