Hearthside General - AI-generated fantasy Shop

Hearthside General

Est. 2026 Human Commoner

Hearthside General

The shop smells of soap, sawdust, dried apples, and lamp oil. Customers are greeted by name if they have been in before, and the owner is famously willing to tr...

MA

Shopkeeper

Mara Venn, a Human Commoner (Lvl 1)

Keeper's Species

Human

2 Weapons1 Armor7 MiscEst. 29 gp

Shop Inventory

(10)
Weapons2

A sturdy work tool favored by laborers, travelers, and the occasional nervous villager.

Atk Versatile enough for farm work or self-defense.

A common farm and hearth tool with more uses than one.

Can pry crates, nudge coals, and threaten bandits in a pinch.
Armor1

Basic protection for hunters, watchmen, and new adventurers.

AC +11No disadvantage on stealth from armor.
Miscellaneous7

A practical pack for anyone heading beyond the village gate.

Bundle deal saves coin compared to buying each item separately.

A full day of hard travel fare.

Keeps well for road travel.

A simple travel flask sold to laborers and caravan guards.

Can be refilled at no extra cost with clean water.

Standard rope for mundane travel and camp work.

Useful for climbing, hauling, and securing packs.

Cheap light for tunnels, roads, and rainy nights.

Burns for 1 hour each, providing bright light in a 20-foot radius and dim light for 20 more feet.

A plain carrying bag for supplies and market goods.

None.

A little bundle of everyday fix-it supplies.

Advantage on staying prepared for minor repairs is up to the DM, but it is excellent for downtime flavor.

Lootable Stash

(4)

Where The Take Sits

The main stash sits in a locked till beneath the front counter, while valuables and records are kept in a cramped back office behind a hanging curtain.
1 Money1 Personal Item1 Records1 Misc

Security Check

Dexterity (Sleight of Hand) or Intelligence (Investigation) to locate the stash, then Dexterity (Thieves' Tools) to open the lock
DC 12

On Failure

If the theft is detected, the shopkeeper rings a hand bell and shouts for help from the neighboring stalls. The guard or local watch arrives quickly, the front door is barred, and the party must flee or face arrest, with the shopkeeper able to identify them later.

Estimated haul

33.72 gp

MoneyLoot target #1

Coin Box

8 gp, 14 sp, 32 cp
Under the counter in the main sales room
A small till drawer with mixed coin from the day’s trade, kept behind the counter and only loosely locked.
Personal ItemLoot target #2

Shopkeeper's Personal Valuables

6 gp total
Inside a drawer beneath the ledger shelf
A worn signet ring, a brass pocket watch, and a folded list of errands with family names and delivery marks.
RecordsLoot target #3

Trade Ledgers

15 gp to the right buyer
Locked cabinet behind the counting desk
Ledgers showing local debts, whom the shop trusts on credit, and which households are short on grain, lamp oil, or nails.
MiscLoot target #4

Supply Bundle

3 gp
Storeroom shelf near the rear door
A sealed bundle of candle wax, needles, spare buttons, twine, and other small high-turnover goods ready for restocking.
MA

Mara Venn

HumanCommonerLvl 1

Shop Atmosphere

The shop smells of soap, sawdust, dried apples, and lamp oil. Customers are greeted by name if they have been in before, and the owner is famously willing to trade small favors for honest work. A chalkboard by the door lists prices, local weather rumors, and unpaid deliveries.
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