The Red Muzzle Remedy

Est. 2026 Hobgoblin Artificer

The Red Muzzle Remedy

The shop smells faintly of cloves, hot brass, and clean linen. Every bottle is stored like ammunition in padded trays, and the owner labels each remedy with bat...

GR

Shopkeeper

Grask Ironvow, a Hobgoblin Artificer (Lvl 9)

Keeper's Species

Hobgoblin

5 Potions4 MiscEst. 580 gp

Shop Inventory

(9)
Potions5

A reliable restorative draught sealed in a casing that looks like a miniature cannon round.

Heals hit points when drank

A stronger restorative brew for bloodied veterans and reckless frontliners.

Heals hit points when drank

A sharp antidote brewed to steady a body after exposure to toxin or venom.

Gives advantage on the first saving throw against poison within 1 hour of use

A careful blend of oils and solvent used to keep delicate mechanisms from seizing.

For 1 hour, the next ability check made to silence, maintain, or safely disarm a mechanical device has advantage

A custom field remedy for squads that need a quick patch-up in the middle of a fight.

When thrown as an action, it bursts into a 10-foot cloud of soothing steam. Creatures of the shopkeeper's choice in the cloud regain hit points
Miscellaneous4

Clean bandages, splints, needles, and salves arranged with military precision.

Allows one use of the Healer feat style recovery if your DM permits, otherwise it is simply a normal healer's kit with 10 uses

A compact pouch of herbs, mortar, pestle, glass vials, and binding agents for making remedies.

Advantage on checks to identify, harvest, or craft common healing mixtures at the DM's discretion

A palm-sized brass tool designed to look dangerous while only delivering emergency aid.

As an action, speak the word of mercy to release restorative mist that stabilizes one creature at 0 hit points within 15 feet

A battlefield support device that looks like a short musket, but works as a portable triage charm.

For 10 minutes, the bearer gains +1 to Medicine checks and can stabilize a creature as a bonus action once

Lootable Stash

(5)

Where The Take Sits

The stash is split between a locked till beneath the front counter and a reinforced back-room cabinet beside the stills and drying racks.
1 Money1 Personal Item1 Records2 Valuables

Security Check

Thieves' Tools
DC 15

On Failure

If the theft goes wrong, a concealed alarm chime rings through the shop, the owner's shielded workbench snaps upright, and the hobgoblin artificer arrives with a nonlethal blast from his modified tool-arm. Guards are likely to be called, and the party may be recognized by name or face afterward.

Estimated haul

262.39 gp

MoneyLoot target #1

Cash Drawer

18 gp, 42 sp, 19 cp
Under the counter near the sales bell
A locked till containing the day's sales, counted and wrapped in wax paper.
Personal ItemLoot target #2

Owner's Keepsake Pouch

5 gp sentimental value
Hanging from a hook beside the recipe shelf
A dented hobgoblin dog tag, a prayer cord, and a folded scrap of apology notes never sent.
RecordsLoot target #3

Sales Ledger and Client Book

25 gp to a rival, more if used for blackmail or market insight
Inside a locked drawer beneath the counter
Ledger pages listing regular buyers, healers' orders, debt notes, and a few red-ink entries marked 'not for harm'.
ValuablesLoot target #4

Prototype Formula Case

60 gp
Back-room shelf behind the distilling station
A lacquered case holding rare herbs, powdered pearl, and a few sealed prototype formulas.
ValuablesLoot target #5

Travel Apothecary Satchel

150 gp
Emergency hook near the rear exit
Three finished healing vials wrapped to survive travel, each marked with the shop's red shield sigil.
GR

Grask Ironvow

HobgoblinArtificerLvl 9

Shop Atmosphere

The shop smells faintly of cloves, hot brass, and clean linen. Every bottle is stored like ammunition in padded trays, and the owner labels each remedy with battlefield shorthand. He speaks gently, but his workbench still bears old scorch marks from a life he regrets. He refuses to sell anything that harms, and if pressed about his past, he quietly says he spent long enough making fear and is trying to make amends.
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