Catacombs of Calathis

The dead of Calathis are awake, and the way out is deeper in the dark.

39 rooms✦Necropolis catacombs✦medium

Beneath the ruined city of Calathis lies a sprawling necropolis-catacomb, half royal burial complex and half cult-built maze. A failed necromantic summoning shattered its center, waking the dead and leaving the survivors trapped in a maze of sealed crypts, prisons, shrines, and forgotten vaults.

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Cold burial air clings to everything, carrying the reek of old incense, mold, and wet stone. Faint green corpse-light seeps from cracked runes and eye sockets in the walls, while distant chanting and dragging chains echo through the catacombs. The deeper chambers feel pressurized by death magic, making every breath taste metallic and wrong.

☠ Threat

The failed summoning has left a death-charged presence at the heart of the catacombs: a half-formed necromantic champion bound to the cult's command sigils. It is not fully awakened, but its pulses animate corpses, harden nearby undead, and draw them toward any living intruders, while scattered cult survivors and roaming dead make the catacombs increasingly lethal the longer the party lingers.

History

Calathis was once a proud burial city whose kings built the catacombs to honor their dead and hide sacred relics from grave robbers. After the crown and clergy outlawed necromancy, a surviving cult quietly returned to the depths, using old sepulchers, prison cells, and chapel vaults as a ritual engine to forge an undead champion. Their summoning cracked the ward-stones, slew many cultists, and raised the dead throughout the tunnels.

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Encounter Table

CR
1/4CR
Bone Skitterx1d4

A loose cluster of bones dragged by a residual death field, clattering toward warm bodies.

1/2CR
Roving Cult Deadx1d2

A cloaked corpse in cult remnants that searches for survivors and unfinished rites.

1/4CR
Mourner Wraithletx1

A ghostly mourner that flickers through walls, wailing when it senses stolen relics.

1/2CR
Tomb Patrol Skeletonsx1d2

A pair of skeletal tomb guards carrying rusted spears and the habit of patrol.

Rumours & Whispers

1

The catacombs of Calathis were built over a plague pit, and the dead there never learned to stay buried.

2

The necromantic cult tried to summon a warrior made from royal bones, but the ritual went wrong and woke everything below.

3

A hidden shrine in the lower crypts still keeps a safe passage to the surface, if the saints there are appeased.

4

Some say the clergy banned necromancy after the king found a tomb that was still speaking with the voices of its dead.

5

The old prison cells hold prisoners who were never executed, only chained until the city fell.

Quest Hooks

1
The Dead Are RisingRescue

Quest giver: Mira Vane, gravedigger of the lower ward

A local gravedigger begs for help after hearing that the old Calathis catacombs have begun coughing out corpses at night.

25 gp and a bundle of burial salts

2
Purge the CatacombsSanctify

Quest giver: Canon Therys, ash-robed inquisitor

The clergy offers pardons and sanctuary to anyone who destroys the necromantic cult's work and retrieves proof of their crimes.

Blessing of the grave and 50 gp

3
The Calathis SealRecovery

Quest giver: Joren Pell, nervous antiquary

A hidden letter from a vanished scholar says the catacombs contain a royal seal-key needed to open a sealed archive above ground.

Ancient map and 40 gp

4
Lights Beneath the RuinsHunt

Quest giver: Old Bran, ruin hunter

A frightened hunter saw pale lights moving under the ruins and swears something from the catacombs is stalking livestock near the city edge.

A fine bow or 30 gp

Corridor Notes

Main connecting corridors near Room 1 and Room 10

Narrow passages lined with stacked ossuary niches, many cracked open from within.

Intersections between depth 2 and depth 4

Dead candles that reignite when living creatures pass, casting sickly violet light.

Side halls near rooms 18, 22, and 31

Bone wind chimes made from finger bones that rattle before undead approach.

Routes radiating from Room 1

Smeared ritual chalk and dragged body marks from the failed summoning, leading back toward the center.

Lower tunnels near rooms 34 to 38

Collapsed sections where the old city stone gives way to natural caverns filled with coffin-pits.

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