Blackwood Trophy Vault
- Rooms
- 9
- Foes
- 14, CR 1/8 to 5
- Traps
- 6
- Treasure
- 11 items
At a glance
The threat
The central danger is the ancient intelligence drawn by the hunting fetish.
Wandering monsters (1d4)
- 1
1d4× Guardian EchoesCR 1/2
When: The party discusses the fetish, disturbs expedition records, or splits up in the corridors.Small guardian figures flicker at corridor edges, leaving footprints or a single dart after vanishing. - 2
Rogue Trophy BeastCR 1
When: A display case is opened, a rifle is fired, or loud movement occurs near the archive.A reanimated jungle specimen stitched from fur, wire, and rotten stuffing prowls between display rooms. - 3
1 manifestation× Hunter's AttentionCR 2
When: A character stares into a mirror, describes the impossible geometry, or says the fetish's name repeatedly.A patch of darkness moves against the light and briefly borrows the voice of a party member. - 4
2d6 swarms× Green Dust MothsCR 1/4
When: The vault door opens or the party carries the fetish through a corridor.A silent swarm of pale moths carries flakes of green dust from the deeper vault and gathers around anyone who has seen the artifact.
Rooms
9Dusty Receiving Stair
What they see
Read aloud
A concealed stair descends from the trophy gallery through cramped brickwork into a receiving passage. Dust lies thick over crates of plaster casts and faded jungle specimens, but fresh tiny footprints lead toward the museum level.
Features
- Hidden entrance behind a rotating rhinoceros trophy
- Wall hooks holding obsolete lanterns and expedition coats
- A brass bell connected to the abandoned manor above
- Faded labels in Ashcombe's handwriting
What the GM knows
Monsters
2× Forest Guardian EchoesCR 1/4
Echoes of small ash-covered hunters flicker at the edge of vision, never fully occupying the same place twice.Tactics. They distract and separate intruders, appearing behind characters who speak about the fetish. They vanish when directly confronted, leaving a dart or footprint behind only if ignored for a round.Traps
Receiving Dart RackDC 13 piercing damage plus poison damage
A pressure plate beneath a specimen crate fires three antique darts from holes in the brick wall.Disarm. Weight the plate with a crate, then jam the spring-loaded dart tubes with a metal rod.Treasure
Master Service Key25 pounds sterling
A silver service key bearing the Ashcombe crest, useful for opening the archive and antechamber doors.Notes
The echoes are not real creatures and should not become a routine combat encounter. Careful characters notice that the footprints point away from the stair, suggesting something fled upward long ago.
4 doors: W (normal), N (secret), E (locked), S (normal)
The place
What it is
Beneath Blackwood Hall lies the abandoned expedition museum vault, reached through a concealed stair beneath the trophy gallery.
Atmosphere
Cold dust, wet stone, and the sweet chemical stink of old preservative fill the lower level.
The threat
The central danger is the ancient intelligence drawn by the hunting fetish.
History
Sir Reginald Ashcombe built the museum vault beneath Blackwood Hall after returning from South America in 1925.
Rumors
1d5- 1Sir Reginald's clocks all stopped at the same minute, even though the house still had power.
- 2A little man has been seen at the manor windows, but no footprints lead to or from the estate.
- 3The explorer returned with seven survivors, yet only six were ever named in the newspapers.
- 4Gunshots and tiny whistles sometimes come from beneath the trophy gallery after midnight.
- 5Ashcombe's most valuable discovery was never placed in the museum catalog.
Plot hooks
4Corridors
4Receiving corridor and stair landing
Mud-dark footprints, each no larger than a child's hand, appear in dust beside ordinary boot prints. They stop at walls and resume several yards away.
Between the trophy archive and flooded specimen room
Framed expedition maps slowly realign when no one is looking, changing the route of rivers and placing Blackwood Hall inside an unmapped green region.
Behind the refuge and warded antechamber
Narrow service crawlspaces run behind the walls. Some contain old food tins, dart shafts, and charcoal sketches of the hunting fetish.
Deep level near the vault antechamber
Sightlines through intersecting corridors never agree. A door seen at the end of one passage may be beside the viewer when approached.
Media
0 imagesNo images yet.
Turn Blackwood Trophy Vault into a sheet
A high-res, share-ready sheet you can post or print.