The Council of Eor, the Nine Lances
For generations after the Falling Star catastrophe, the nine regions of Eor were ruled by the great clans through force, inheritance, and the right of old blood. The catastrophe shattered trade routes, poisoned fields in some places, opened new mineral veins in others, and made the weak easy prey. The Council of Eor formed as a practical answer to collapse, not as an idealistic revolution. At first it served only as a traveling mediation body. Its first decades were marked by small victories: recovered grain stores in the White Plains, an end to hostage tolls in the Golden Coast, and the first recorded treaty that let the Glass Desert caravan routes remain open year-round. Its first setback came when the Storm-Mountain lances attempted to prosecute a clan matriarch and triggered a three-region embargo. The council nearly died then, discovering that too much justice without enough coalition-building could break the very peace it sought to preserve. The Ashen Winter Accord changed everything. When Jaque revealed that a clan-sponsored massacre in the Silver Basin had been staged to justify annexation, several neutral settlements rallied behind the council. From that moment onward, the council gained true legitimacy. Over the next century it built its courts, peacekeepers, archives, relief depots, and oath houses. Yet every expansion created new tensions. Some regions see them as saviors, others as meddling bureaucrats, and the great clans resent that their abuses are now recorded, judged, and sometimes punished. Today the council is powerful enough to shape global trade and diplomacy, but fragile enough that a single scandal can still split it from within.
Guild · Lawful Good
The Council of Eor, the Nine Lances
“No blood outranks the law”
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