Glasswrought Oracle - AI-generated fantasy Monster

Glasswrought Oracle

Scholars claim the Glasswrought Oracle is not a giant brain, but a predator that evolved a brain large enough to dominate lesser wills. Its exposed psionic cortex, roughly the size of a human torso, acts as both a weapon and a lure. While alive, the cortex generates a narcotic psychic warmth that feels like relief, joy, and perfect self-knowledge all at once. That sensation makes nearby minds hesitate, lower their guard, and sometimes even crave its presence. Harshly injured, the creature becomes more dangerous, as pain sharpens its focus and pushes its psionics toward catastrophic intensity. If a compatible psionic bearer extracts and integrates the cortex with proper equipment, the lingering euphoric charge can vastly amplify their own mindcraft, but only if the organ is harvested before the psychic warmth fully dissipates.

LargeAberration(Psionic aberration)CR 23Typically neutral evil

Glasswrought Oracle

AberrationPsionicControllerUrbanBossHarvestableLegendary
HP370AC19SPD30 ft., climb 20 ft., fly 20 ft. (hover)CR23DeceptionInsightPerceptionStealth
STR
14
DEX
18
CON
20
save
INT
22
save
WIS
20
save
CHA
18
save
Magic Resistance. The oracle has advantage on saving throws against spells and other magical effects.
Psionic Sensing. The oracle can detect the emotional weight of minds within 240 feet, even through barriers, unless they are protected by specific anti-psychic magic.
Psionic Overcharge. When the oracle is damaged, its cortex flares with greater force. While it has 185 hit points or fewer, it deals an extra 7 () psychic damage once on each of its turns. While it has 92 hit points or fewer, that bonus increases to 14 () psychic damage once on each of its turns.
Living Euphoria. When a creature starts its turn within 30 feet of the oracle, the oracle can fill that creature's mind with a sudden wash of comfort and anticipation. The creature must succeed on a Wisdom saving throw or have disadvantage on the next attack roll or ability check it makes before the end of its turn. A creature that succeeds is immune to this trait until the start of its next turn.
Reflective Step. The oracle can move through spaces as narrow as 1 inch wide without squeezing if the space is part of an urban structure, cable run, vent, pipe, or other built environment conduit.
Death Echo. If the oracle is reduced to 0 hit points, its cortex emits one final psychic burst. Each creature of the oracle's choice within 20 feet must make a Wisdom saving throw, taking 27 () psychic damage on a failure, or half as much on a success. The cortex can then be harvested only if the special equipment is used before the end of the next minute.
Distorting Retort. When a creature the oracle can see hits it with an attack, the oracle imposes psychic distortion on the attacker. The attacker must succeed on a Wisdom saving throw or have disadvantage on the triggering attack roll, or if the attack already hit, the attacker has disadvantage on the next attack roll it makes before the end of its next turn.
Ghost Step. The oracle moves up to half its speed without provoking opportunity attacks, or it drifts up to 20 feet vertically.
Mental Drag (Costs 2 Actions). The oracle targets one creature it can see within 90 feet. The target must succeed on a Wisdom saving throw or be slowed until the end of its next turn, and the oracle regains 15 hit points if the target is concentrating on a spell or effect.
Euphoria Surge (Costs 3 Actions). The oracle releases a pulse of euphoric psionic force in a 20-foot-radius sphere centered on itself. Creatures of its choice in the area must make a Wisdom saving throw. On a failure, a creature takes 27 () psychic damage, is incapacitated until the start of its next turn, and cannot take reactions until then. On a success, it takes half damage and suffers no other effect.
Cantrips
mage handconjuration At will, the oracle manifests a whispering charm through psychic pressure rather than arcane words.
2nd level
detect thoughtsdivination At will, it probes thoughts and emotional edges.
3rd level
hypnotic patternillusion 3/day each, it shrouds areas in a psychic haze of comfort and confusion.
4th level
confusionenchantment 3/day each, it disorients and weakens focused minds.
5th level
synaptic staticenchantment 1/day, it unleashes a catastrophic psychic surge that fractures concentration and sanity.
7th level
reverse gravitytransmutation 1/day, it bends the battlefield into an alien psychic storm of trembling certainty and false tranquility.
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