Matriarch Vespera Darkbloom - AI-generated fantasy Monster

Matriarch Vespera Darkbloom

Vespera was once a noblewoman who couldn't bear the loss of her family to a plague. She didn't just mourn; she studied. Now, she presides over a silent court of ancestors and 'adopted' orphans, all meticulously cleaned, dressed in finery, and magically compelled to mind their manners.

MediumHumanoid(Human)CR 8Lawful Evil

Matriarch Vespera Darkbloom

WizardNecromancerBoss
HP110AC15SPD30 ft. walkCR8ArcanaHistoryInsightPersuasion
STR
10
DEX
14
CON
16
INT
19
save
WIS
14
save
CHA
16
Motherly Favor. Undead creatures within 30 feet of Vespera add her Charisma modifier to their attack and damage rolls. They also have advantage on saving throws against being turned.
Grim Harvest. Once per turn when Vespera kills a creature with a spell of 1st level or higher, she regains hit points equal to twice the spell's level.
Strict Discipline. If a creature within 60 feet of Vespera misses an attack, Vespera can use her reaction to deal 10 () psychic damage to that creature as she delivers a scathing verbal rebuke.
Withering Parasol. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage plus 14 () necrotic damage. The target must succeed on a Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken.
Call the Children (Recharge 5-6). Vespera magically summons Skeletons or Zombies in unoccupied spaces within 30 feet. These undead act on her initiative and are dressed in moth-eaten Victorian finery.
Bedtime Lullaby. Vespera hums a dark melody. Each creature of her choice within 30 feet must succeed on a Wisdom saving throw or fall unconscious for 1 minute. A creature can repeat the saving throw at the end of each of its turns, or if it takes damage.
Maternal Sacrifice. When Vespera is hit by an attack, she can cause one of her undead thralls within 5 feet of her to take the damage instead.
Cast Cantrip. Vespera casts a cantrip.
Clean Your Room. Vespera uses magical force to push all creatures within 10 feet of her up to 15 feet away. Each creature must succeed on a Strength saving throw or be knocked prone.
Timeout (Costs 2 Actions). Vespera targets one creature within 60 feet. The target must succeed on a Charisma saving throw or be banished to a harmless demiplane (a dark corner) until the end of its next turn.
Cantrips
Chill TouchNecromancy Ranged Spell Attack: +7 to hit, 120 ft. Hit: 2d8 necrotic damage; target can't regain HP until its next turn.
1st level
Mage ArmorAbjuration Sets AC to 13 + Dex modifier.
2nd level
Ray of EnfeeblementNecromancy Target deals half damage with Strength-based attacks.
3rd level
Animate DeadNecromancy Creates an undead servant.
4th level
BlightNecromancy Target takes 8d8 necrotic damage on a failed Con save.
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