Ash-Masked Tormentor - AI-generated fantasy Monster

Ash-Masked Tormentor

Known as the Ash-Masked Tormentor, he was once a woodsman, jailer, or battlefield interrogator who survived burns that should have killed him. The scars changed him into something patient and vicious. He no longer speaks unless necessary, and when he does, it is usually to offer a calm instruction before the pain begins. Villagers say he leaves one unmarked witness alive in every raid, so the story of his mask can travel farther than he can.

MediumHumanoidCR 11Lawful Evil

Ash-Masked Tormentor

brutehumanoidfirefearpsychopathforesttorturermaskambush
HP168AC18SPD30 ft.CR11IntimidationPerceptionStealthSurvival
STR
18
DEX
14
CON
22
save
INT
12
WIS
14
save
CHA
14
Forest Stalker. The Ash-Masked Tormentor has advantage on Wisdom (Perception) checks that rely on smell or hearing, and he can move through nonmagical difficult terrain made of undergrowth, ash, or mud without spending extra movement.
Unsettling Mask. A creature that starts its turn within 10 feet of the Tormentor and can see his mask must succeed on a Wisdom saving throw or become frightened until the start of its next turn. A creature that succeeds is immune to this trait for 24 hours.
Ash-Born Body. When the Tormentor takes fire damage, he takes none of that damage and instead gains 10 temporary hit points. These temporary hit points vanish at the start of his next turn if not used.
Searing Control. The first time each round that the Tormentor hits a creature with Branding Iron, the target's speed is reduced by 10 feet until the start of the Tormentor's next turn.
Multiattack. The Ash-Masked Tormentor makes two Branding Iron attacks and one Bucket Bash attack.
Branding Iron. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () fire damage. If the target is a creature, it must succeed on a Constitution saving throw or catch fire, taking 7 () fire damage at the start of each of its turns. A creature can use its action to extinguish the flames, ending the effect.
Bucket Bash. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () bludgeoning damage, and if the target is Large or smaller it must succeed on a Strength saving throw or be pushed up to 10 feet away from the Ash-Masked Tormentor and knocked prone.
Steam Scald. The Ash-Masked Tormentor hurls a superheated splash of water and steam in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 18 () fire damage on a failed save, or half as much damage on a successful one. A creature that fails the save also has disadvantage on the next attack roll it makes before the end of its next turn.
Scalding Riposte. When a creature the Ash-Masked Tormentor can see hits him with a melee attack, he can splash boiling water onto that creature. The attacker must succeed on a Dexterity saving throw or take 10 () fire damage and have its speed reduced by 10 feet until the end of its next turn.
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