The Editor of Red Margins - AI-generated fantasy Monster

The Editor of Red Margins

Once a devoted librarian, the Editor believed every book deserved preservation. Then it discovered that preservation was not enough. Memories could be improved, histories sharpened, entire tragedies made cleaner by removing inconvenient pages. What began as scholarly correction became obsession, and obsession became tyranny. Now it edits the world as if it were a manuscript, striking out facts, inserting lies, and ruining every record that resists its vision of perfect revision.

MediumHumanoid(Human)CR CR 9Lawful Evil

The Editor of Red Margins

bosscontrollerspellcasterhumanoidlore-guardianarchive-horrorlegendary
HP136AC+8SPDwalk 30 ft., teleport 20 ft. to an unoccupied space it can see while standing in dim light or among readable textCR9ArcanaHistoryInsightInvestigationPerception
STR
12
DEX
16
save
CON
18
INT
18
save
WIS
14
save
CHA
14
save
Master of Margins. The Editor has advantage on Intelligence (Investigation) checks and Charisma (Deception) checks made to falsify records, reinterpret texts, or confuse witnesses. In addition, it can read any nonmagical writing it can see, even if the language is unknown to it, as long as the writing is legible.
Curated Reality. The Editor has advantage on saving throws against being charmed, and magic cannot force it to tell the truth unless the effect also prevents it from speaking in riddles or omissions.
Slip Between Lines. While in dim light, near books, scrolls, maps, carvings, or any surface containing written language, the Editor can take the Hide action as a bonus action.
Marginal Erasure. Once on each of its turns when the Editor deals psychic damage to a creature, it can choose to also erase one nonmagical written clue, mark, seal, or symbol on that creature or its worn gear.
Razor Quill. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () slashing damage plus 7 () psychic damage. If the target is concentrating on a spell or effect, it has disadvantage on the saving throw to maintain concentration.
Margin Erasure. Ranged Spell Attack: to hit, range 90 ft., one target. Hit: 18 () force damage, and the target must succeed on a Wisdom saving throw or be unable to speak above a whisper until the end of its next turn.
Redline Verdict. The Editor tears through a creature's story with a slash of red ink. One creature the Editor can see within 60 feet must make a Intelligence saving throw. On a failure, the target takes 27 () psychic damage and is silenced in a way that prevents it from casting spells with verbal components until the end of its next turn. On a success, the target takes half damage and suffers no other effect.
Redacted Deflection. When a creature the Editor can see within 30 feet hits it with an attack, the Editor reduces the damage by 10 and may immediately move up to 10 feet without provoking opportunity attacks. If this movement ends adjacent to a shelf, wall, pillar, or large object, the Editor gains half cover until the start of its next turn.
Marginal Step. The Editor moves up to half its speed without provoking opportunity attacks, slipping between shelves, curtains, rubble, or lines of text that fold into cover.
Subedit. One creature the Editor can see within 30 feet must succeed on a Wisdom saving throw or have disadvantage on its next attack roll or saving throw before the end of its next turn, as the Editor silently revises the creature's intent.
Cut Passage (Costs 2 Actions). The Editor hurls a blade of rewritten text at one creature it can see within 60 feet. The target must make a Intelligence saving throw, taking 13 () psychic damage on a failed save, or half as much damage on a success.
5th level
SpellcastingUniversal The Editor is a 10th-level spellcaster. Its spellcasting ability is Intelligence. It requires no material components for its spells while it holds its quill focus. Cantrips at will: mage hand, minor illusion, message, mind sliver. 1st level, 4 slots: comprehend languages, dissonant whispers, shield. 2nd level, 3 slots: hold person, invisibility, silence. 3rd level, 3 slots: counterspell, dispel magic, hypnotic pattern. 4th level, 3 slots: confusion, dimension door. 5th level, 2 slots: modify memory, wall of force.
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