Glacier Empress - AI-generated fantasy Monster

Glacier Empress

Sages say the Glacier Empress was not forged, born, or summoned in any ordinary sense. She appeared after an ancient storm swallowed a mountain monastery and left behind only a clear statue at the summit. Since then, avalanches have avoided the peak, wolves have gathered at its slopes, and climbers who reach the top report a beautiful woman carved from living ice, waiting in silence as if the mountain itself were watching.

HugeElemental(Ice)CR Hardtypically neutral

Glacier Empress

elementaliceblizzardmountainbosssummonerfemale-codedcrystal
HP297AC19SPD40 ft., climb 30 ft., burrow 20 ft. through snow and loose ice onlyCR18PerceptionStealth
STR
22
DEX
20
save
CON
24
save
INT
18
WIS
18
save
CHA
20
save
Icebound Grace. The empress has advantage on Dexterity saving throws against effects that would knock her prone or move her against her will. In addition, difficult terrain made of snow or ice costs her no extra movement.
Whiteout Veil. While the empress is in snow, ice, or falling snow, she can take the Hide action as a bonus action.
Siege of Winter. The empress ignores difficult terrain made of snow, ice, or loose rock, and her weapon attacks count as magical.
Legendary Resistance. The first time the empress would be reduced to 0 hit points, she instead drops to 1 hit point and immediately ends one condition affecting her if possible. This trait then can't be used again until the next dawn.
Multiattack. The Glacier Empress makes two Frostspear Lash attacks and one Ice Lance attack, or it makes one Ice Lance attack and uses Blizzard Mantle if available.
Frostspear Lash. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 19 () cold damage plus 9 () piercing damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be pulled up to 10 feet straight toward the empress.
Ice Lance. Ranged Spell Attack: to hit, range 180 ft., one target. Hit: 27 () cold damage, and the target must succeed on a Constitution saving throw or have its speed reduced by 20 feet until the end of its next turn. If the target is already speed reduced by this attack, it is restrained by ice until the end of its next turn instead.
Blizzard Breath (Recharge 5-6). The empress exhales a killing storm in a 30-foot cone. Each creature in the area must make a Constitution saving throw, taking 45 () cold damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is also pushed 15 feet away from the empress and knocked prone. On a successful save, a creature is not pushed or knocked prone. The area becomes heavily obscured until the start of the empress's next turn.
Shatterfall. The empress targets a point she can see within 120 feet. Ice erupts in a 20-foot-radius, 40-foot-high cylinder. Each creature in the area must make a Dexterity saving throw, taking 36 () cold damage plus 18 () bludgeoning damage on a failed save, or half as much damage on a successful one. The area is difficult terrain until the start of the empress's next turn.
Summon Ice Wolves (1/Day). The empress summons ice wolves in unoccupied spaces she can see within 60 feet. The wolves act immediately after the empress in initiative, obey her commands, and last for 1 hour, until reduced to 0 hit points, or until the empress dies. The wolves use the ice wolf stat block, except they have immunity to cold damage and their bite deals cold damage instead of piercing damage. This ability can be used once per day.
Frozen Rebuke. When a creature the empress can see hits her with a melee attack, she forces ice to erupt around the attacker. The attacker must succeed on a Dexterity saving throw or take 10 () cold damage and have its speed reduced by 10 feet until the end of its next turn.
Glide. The empress moves up to half her speed without provoking opportunity attacks. She can move across ice and snow as if they were normal terrain.
Ice Lance. The empress makes one Ice Lance attack.
Frost Burst (Costs 2 Actions). The empress conjures a burst of razor frost at a point she can see within 90 feet. Each creature of her choice within 10 feet of that point must succeed on a Dexterity saving throw or take 14 () cold damage and have its speed reduced to 0 until the end of its next turn.
Cantrips
Innate Spellcastingabjuration The empress can cast the following spells without material components, using Charisma as the spellcasting ability. At will: ray of frost, shape water, fog cloud. 3/day each: ice storm, sleet storm, wall of ice. 1/day each: cone of cold, control weather.
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