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  • Bundle · Town block
  • 7 records
  • 7 Jun 2026

A dark and shadowy section of the town in the expanses of the Underdark has has shops and taverns built into the sides of a massive cavern. Patrons can move from this section to other areas via passageways or across the vastness of the open cavern the town occupies. The underground town owns trade routes heading deeper underground and a trade route to the surface world.

The Obsidian Shard Overhang

Carved directly into the sheer basalt faces of the Great Grotto, the Shard Overhang is a vertigo-inducing labyrinth of stone-hewn storefronts and hanging walkways. Bioluminescent moss pulses with a rhythmic, sickly violet hue, providing the only illumination for the weary traders moving between the lightless depths and the long climb to the surface. The air is thick with the scent of roasted 'cave-cow' and the metallic tang of the forge.

Here, the 'Surface Line' trade route terminates, meeting the lightless caravans from the Deepest Dark. Patrons huddle in taverns where the floors are angled slightly toward the abyss, a constant reminder that life in the Underdark is a precarious balance. The sound of chains clanking against pulleys echoes through the cavern as massive freight platforms transport heavy ore across the vast, open emptiness to other districts of the subterranean city.

“In the Shard, you don't watch the horizon—you watch your feet and the shadows. One moves, the other disappears.”

Velryn 'Cold-Pour,' proprietor of the Biolume Basin

Places3

district
The Shard Overhang
timeOfDay
Perpetual Gloom
crowdLevel
Moderate
economicTier
Mercantile

People3

Treasure1

Hooks2

  1. A shipment of surface-grown spices has gone missing between the elevator platform and the Silk & Shadow shop.

    If they succeed
    Retrieving the spice crate grants the party a 20% discount at the shop and local favor.
    If they fail
    The shop owner is forced to close, and a gang of street urchins gains access to potent surface toxins.
  2. Investigate the 'Searing Anvil' forge, where the smith claims the heat-vents are being used as a literal listening post by Duergar spies.

    If they succeed
    Disrupting the spy network earns the party a custom-forged 'lightless steel' weapon.
    If they fail
    The smith is kidnapped, and the district’s defense secrets are sold to a rival faction.

Echoing Vertigo

Regional effect

The strange acoustics and sheer drops of the Overhang play tricks on the equilibrium of those not born to the deep.

At the table

Creatures that have not spent at least 24 hours in the Underdark have disadvantage on Acrobatics checks and must succeed on a DC 10 Wisdom saving throw or become Frightened when looking into the open cavern.

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A dark and shadowy section of the town in the expanses of the Underdark has has shops and taverns built into the sides of a massive cavern. Patrons can move from this section to other areas via passageways or across the vastness of the open cavern the town occupies. The underground town owns trade routes heading deeper underground and a trade route to the surface world. | Session Prep | CharGen