Sagebrush & Spur General Store - AI-generated fantasy Shop

Sagebrush & Spur General Store

Est. 2026 Human Rogue

Sagebrush & Spur General Store

The shop smells of dust, coffee, lamp oil, and dried sage. A pair of cactus-shaped wind chimes clacks over the door, and the proprietor insists on wrapping purc...

MI

Shopkeeper

Mira Quill, a Human Rogue (Lvl 2)

Keeper's Species

Human

3 Weapons8 Misc1 PotionsEst. 65 gp

Shop Inventory

(12)
Weapons3

Standard arrows for bows, kept in a cedar bin behind the counter.

None

Crossbow ammunition for ranch hands, scouts, and hired troubleshooters.

None

A sturdy frontier sling used for chasing off vermin and harassing outlaws.

Atk On a hit, the target's speed is reduced by 5 feet until the start of your next turn
Miscellaneous8

A plain bedroll for travelers sleeping under the stars or in a wagon.

None

Rugged rope useful for climbing, tying gear, or lassoing supplies.

None

A reliable hooded lantern for long nights on the frontier.

Can be shuttered to narrow the beam of light

Lamp oil for lanterns, campfires, and roadside signals.

Can be used as an improvised fire starter or thrown as an improvised weapon

A well-stocked kit for treating injuries on the trail.

May be used to stabilize a creature without a Medicine check

Trail rations sold by the day for drovers and riders.

Enough food for one traveler for one day

A lucky charm sold to cowhands, stagecoach guards, and nervous adventurers.

Once per long rest, you can add to a saving throw against being frightened

A polished signal mirror favored by riders crossing open country.

Can flash sunlight to signal at a distance in bright daylight
Potions1

A frontier-made healing draught brewed from hardy desert herbs.

Heal 4 HPOnce consumed, it restores hit points

Lootable Stash

(5)

Where The Take Sits

Most valuables are kept in a locked till beneath the counter, with records and personal items split between the register drawer and a shelf in the rear storeroom.
1 Money2 Personal Item1 Valuable Records1 Valuables

Security Check

Dexterity (Sleight of Hand) or thieves' tools
DC 13

On Failure

If the theft is spotted, the shopkeeper yells for help, slams the bolt on the front door, and the nearby marshal's deputy or two armed regulars arrive within moments. The party will likely need to flee, hide, or talk their way out while the whole town starts buzzing about the attempted robbery.

Estimated haul

48.06 gp

MoneyLoot target #1

Counter Till

11 gp, 7 sp, 36 cp
Locked iron box under the counter
A small cash box beneath the counter with change from the day's trade.
Personal ItemLoot target #2

Ledger Satchel

3 gp
Tacked to a hook behind the counter
The shopkeeper's worn leather ledger cover, containing a brass pencil, receipts, and a pressed desert flower used as a bookmark.
Valuable RecordsLoot target #3

Frontier Accounts Book

10 gp
Drawer beneath the register
Order slips, supply notes, and names of ranchers, freight haulers, and prospectors who owe payments or are waiting on deliveries.
ValuablesLoot target #4

Trade Stones

15 gp
High shelf in the back room
A small tin of unset turquoise chips, kept as trade leverage with passing prospectors.
Personal ItemLoot target #5

Riding Crop

8 gp
Peg by the back door
A silver-handled riding crop engraved with the shopkeeper's initials, hung beside their hat and dust coat.
MI

Mira Quill

HumanRogueLvl 2

Shop Atmosphere

The shop smells of dust, coffee, lamp oil, and dried sage. A pair of cactus-shaped wind chimes clacks over the door, and the proprietor insists on wrapping purchases in brown paper tied with twine, even for the smallest nail or candle.
Visual sheet

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