Sableglass Curios
Est. 2026 • Human Outsider Glasswright
Sableglass Curios
Sableglass Curios is a narrow storefront wedged between a shuttered kiln house and a leaning tenement near Veyruin's old glassworks. Its windows are crowded wit...
Shopkeeper
Ilyra Quench, a Human Outsider Glasswright (Lvl 1)
Keeper's Species
Human
Shop Inventory
(12)A narrow fighting knife with a dark steel blade and colored glass set into the pommel. It is legal to own, but its distinctive hilt makes it easy to identify as a Sableglass Curios commission.
A common belt knife suitable for cutting cord, preparing food, or defending oneself in an emergency.
A sturdy short blade with a brass guard and a small pane of colored glass sealed into the hilt. These are popular gifts among travelers and apprentices.
A compact brass lamp protected by a thick colored-glass globe. Its unusual tint makes faces and written marks appear subtly different in the light.
A small ceramic flask of clean lamp oil, sold to dockworkers, messengers, and anyone who cannot afford to be left in the dark.
A set of six trade seals impressed into colored wax tablets. The designs are recognized by several Veyruin merchants but have no authority by themselves.
A protective charm sold as a ward against bad echoes, hostile spirits, and the lingering influence of the old glassworks. Ilyra suspects it works, but cannot explain why.
A practical glasswright's compound used to inspect shop windows, lamps, and sealed containers for signs of tampering.
A practical repair bundle for travelers who expect broken straps, leaking lamps, torn packs, or damaged cases.
An outdated guide to the streets around Veyruin's old glassworks. Ilyra claims the markings are only useful for locating old delivery doors.
A cheap restorative cordial made from bitterroot, honey, and powdered glasswort. It is unpleasant but reliable for small injuries.
A single heavy glove used by apprentices and furnace workers. It is sold individually because most customers only need one hand protected.
Lootable Stash
(6)Where The Take Sits
Security Check
On Failure
Estimated haul
84.03 gp
Day's Cash Roll
Quench Family Locket
Resonant Glass Samples
Repair and Trade Ledger
Old Bell-Metal Shard
Ilyra's Guild Packet
Ilyra Quench
Shop Atmosphere
“Sableglass Curios is a narrow storefront wedged between a shuttered kiln house and a leaning tenement near Veyruin's old glassworks. Its windows are crowded with colored lamps, trade seals, protective charms, and finely crafted blades whose glass hilts catch the street light like trapped embers. The air smells of hot sand, lamp oil, copper, and rain on old brick. A row of tiny glass chimes hangs above the entrance, each tuned to a slightly different note. Ilyra claims they are decorative, but she uses their changes in tone to tell whether someone entered through the front door, forced the latch, or disturbed the back passage. The owner is Ilyra Quench, an outsider glasswright with soot-dark hair, copper-brown skin, and a guarded manner that becomes brisk whenever anyone mentions the Council or the old bell. She wears a leather apron over travel-stained clothes and keeps one furnace glove on her left hand even when no work is underway. Ilyra is not cruel, but she expects betrayal from officials, frightened locals, and anyone who asks too many questions about her suppliers. She bargains readily with apprentices, injured workers, and travelers who offer useful information. She offers little mercy to thieves, unless they reveal who sent them. The street encounter begins outside the shop, where the player characters find two NPCs fighting. One has a dagger raised and is moments from attacking the other. The weapon is recognizable as Sableglass work because of its smoky colored-glass pommel. If disarmed or inspected, the pommel reveals a sliver of bell-metal sealed inside. The metal subtly intensifies anger and causes fragmented memories, especially memories involving bells, furnaces, or a ringing heard beneath the streets. The attacker may insist that the victim betrayed them, stole a memory, or caused the old bell to ring, but parts of the accusation are confused and may not be true. Ilyra knows that she repaired the dagger and remembers being asked to add a resonant metal core to the pommel. She does not know that the metal came from the old bell, nor does she understand the full source of its influence. Her work ledger can link the dagger to its purchaser, while the blackened shard in her furnace room bears the same crescent-and-line mark found on fragments from the sealed bell foundation. These clues provide evidence without immediately proving who is responsible for the disturbances. The shop has become a target for both merchant investigators and frightened townsfolk for plausible reasons. The dagger was repaired here, several recent customers reported anger, memory gaps, or hearing distant bells, and Ilyra's outsider status makes her an easy scapegoat. Merchant investigators want the ledger, the bell-metal samples, and proof that no trade house is secretly distributing compromised weapons. Frightened townsfolk want the shop closed or burned before another fight breaks out. Ilyra fears that either group will destroy the evidence or blame her for a danger she only partly understands. Bargaining hooks include offering to recover the dagger without damaging the glass pommel, identifying the attacker's true memories, finding who supplied the bell-metal, protecting the shop from a mob, or convincing Ilyra to surrender a copy of the repair ledger rather than the original. She may trade a charm, lamp, or minor blade for a promise to investigate the old bell, but she will not willingly hand over the Bell-Sliver Dagger until the immediate street violence is under control. The shop's most notable quirk is that every piece of colored glass appears to reflect a different version of the viewer's face for a heartbeat when a bell rings nearby.”
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