Mudgate Mercery

Est. 2026 Human Commoner

Mudgate Mercery

The shop smells of wet rope, tar, lamp oil, and river mud. The owner keeps a chalk tally of which docks are failing, and he quietly discounts supplies for hones...

TO

Shopkeeper

Tovin Reed, a Human Commoner (Lvl 1)

Keeper's Species

Human

1 Weapons11 Misc2 ArmorEst. 42 gp

Shop Inventory

(14)
Weapons1

A ferryside hook and utility blade for bargemen and dockhands.

Can be used to secure a rope to slick wood or masonry with advantage on simple anchoring tasks.
Miscellaneous11

Sturdy rope for mooring, climbing, and hauling through wet country.

Resists mildew better than untreated rope.

A waterproof satchel lined with oiled cloth and stitched seams.

Advantage on checks to protect carried paper from rain and spray.

A replacement globe for dock lamps and boat lanterns.

Protects flame from wind and spray, but not from submersion.

Clear-burning lamp oil sold in sealed clay bottles.

Standard bright light source for wet streets and boats.

Cheap light for travelers and night fishers.

Easy to light even after light rain.

A reliable but worn navigational aid for river travel.

Helps with route-finding, especially near canals and marsh channels.

A folded river chart hand-copied by a local pilot.

Advantage on checks to navigate local waterways if the chart is consulted.

A compact kit for dockside repairs and quick field fixes.

Useful for repairing crates, skiffs, and rope fittings in the field.

A practical medic kit for cuts, splinters, and river fever.

Can stabilize a dying creature once, as with a standard healer's kit.

A ward charm sold to superstitious bargemen and marsh hunters.

Rings faintly near stagnant water or sickly blue lamp residue. Harmless, but unsettling.

A discreet lantern favored by hunters who do not want to be seen.

Glows through fog and river mist without giving off much smoke.
Armor2

A practical coat for wet docks and marsh paths.

AC +1Provides light protection against drizzle, muck, and spray.

A full set of waterproof workwear for long hours in the rain.

AC +1Helps keep the wearer dry and warm in foul weather.

Lootable Stash

(5)

Where The Take Sits

The stash is split between the cashbox under the counter, a narrow back office, and a false-bottom storage crate reached by lifting stacked rope coils.
1 Money1 Personal Item1 Records1 Valuable1 Contraband

Security Check

Sleight of Hand or Thieves' Tools
DC 13

On Failure

If the theft is detected, the keeper slams the inner counter gate, two dockhands block the door, and the alarm bell is rung. The party is confronted in public, the lane fills with curious onlookers, and the city watch is likely to arrive within minutes. Any obvious stolen charts or contraband are quickly hidden or thrown into the sump if the thieves hesitate.

Estimated haul

54.72 gp

MoneyLoot target #1

Till Coins

6 gp, 14 sp, 32 cp
Locked cashbox beneath the counter
A small till of trade coin kept for making change and paying suppliers.
Personal ItemLoot target #2

Keeper's Personal Pouch

2 gp
Hanging on a peg behind the counter curtain
A waxed leather pouch containing the keeper's signet ring, a folded ledger tag, and a damp handkerchief stitched with his initials.
RecordsLoot target #3

Failing Stock Ledger

10 gp to a rival merchant or investigator
Upper shelf in the back office, wrapped in oilcloth
Order notes showing which wharves, ferries, and marsh paths have been reporting blue-lamp sickness failures and spoiled stock.
ValuableLoot target #4

Private River Master Chart

15 gp
Tucked inside a brass tube under the drafting table
A rolled, water-stained navigation chart with notations on shoals, submerged foundations, and a few hidden safe landings.
ContrabandLoot target #5

Hidden Contraband Bundle

20 gp
False-bottom crate in the storage room
Two unregistered flood-lanterns and a pair of warded glass charms, meant for trustworthy customers only.
TO

Tovin Reed

HumanCommonerLvl 1

Shop Atmosphere

The shop smells of wet rope, tar, lamp oil, and river mud. The owner keeps a chalk tally of which docks are failing, and he quietly discounts supplies for honest ferrymen while charging smugglers extra. A faint blue glow sometimes leaks from the storage room after sunset, and the keeper insists it is only a bad batch of lamp oil.
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