Hearthgate Provisioners - AI-generated fantasy Shop

Hearthgate Provisioners

Est. 2026 Human Expert merchant

Hearthgate Provisioners

Every jar and box is labeled in three inks, the proprietor gives exact change but rounds in favor of customers who know a good road story, and the bell over the...

BR

Shopkeeper

Brinna Vale, a Human Expert merchant (Lvl 4)

Keeper's Species

Human

1 Armor1 Weapons8 Misc2 PotionsEst. 111 gp

Shop Inventory

(12)
Armor1

A cheap but reliable coat of hardened cloth and leather strips for travelers who expect trouble.

AC +11None
Weapons1

A stout wooden walking stick, useful for hiking, prodding suspicious crates, or defending oneself.

AC +11None
Miscellaneous8

A tidy bundle of balanced arrows for hunting bows and longbows.

Ammo for bows

A packet of iron-tipped bolts for light and heavy crossbows.

Ammo for crossbows

A heavy bag of tiny metal spheres for making a noisy, slippery mess.

Can create difficult terrain in a 10-foot square if spilled

Small blocks of wax for marking crates, sealing notes, and making a merchant's life easier.

No special combat effect

Rough paper sheets for ledgers, notes, and scribbled directions.

Useful for writing, sketches, and quick maps

A pocketful of chalk for maps, warnings, and tracking marks.

Can mark surfaces clearly

Dry rations for the road, including hardtack, jerky, dried fruit, and nuts.

Sustains one Medium creature for 1 day

A practical cooking pot sold mostly to caravan cooks and new settlers.

No special combat effect
Potions2

A bitter tonic that dulls the worst effects of venom and tainted food.

Advantage on saving throws against poison for 1 hour

A common restorative potion, carefully wrapped in straw to survive the road.

Heal 7 HPRegains hit points when drank

Lootable Stash

(5)

Where The Take Sits

The most valuable goods are split between a locked till under the counter and a narrow back office hidden behind stacked crates and feed sacks.
1 Money2 Personal Item1 Records1 Valuables

Security Check

Dexterity (Thieves' Tools)
DC 14

On Failure

The front bell rings, the shopkeeper calls for help from a back-room neighbor, and a pair of city watch regulars or local toughs arrive within moments. The party likely has to flee, leave tracks, or talk their way out while the shopkeeper inventories any missing goods.

Estimated haul

158 gp

MoneyLoot target #1

Till Money

18 gp
Locked cashbox beneath the counter
A brass till with the day's earnings, mostly small change from common purchases.
Personal ItemLoot target #2

Merchant's Ring

12 gp
On a hook beside the ledger shelf
A scratched signet ring worn by the owner when bargaining with caravans, stamped with the shop's trade mark.
RecordsLoot target #3

Supply Ledger

25 gp
Top drawer of the office desk behind a curtain
A leather-bound ledger listing suppliers, debts, and a few names marked in pencil as reliable fence contacts or late payers.
ValuablesLoot target #4

Stored Potions

100 gp
Locked cabinet in the back room
Two unopened vials of potion-grade red healing draughts packed in straw and meant for a caravan client.
Personal ItemLoot target #5

Luck Charm

3 gp
Pinned inside the shopkeeper's apron pocket
A small travel charm, a dried sprig tied with red thread, kept by the shopkeeper for luck and protection.
BR

Brinna Vale

HumanExpert merchantLvl 4

Shop Atmosphere

Every jar and box is labeled in three inks, the proprietor gives exact change but rounds in favor of customers who know a good road story, and the bell over the door is tied to a hidden string that also rattles a tin cup in the back room.
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