The Threefold Tally - AI-generated fantasy Shop

The Threefold Tally

Est. 2026 Human Rogue

The Threefold Tally

The store is packed wall to wall with triple stock, so aisles are narrow and every shelf is labeled in neat merchant script. The owner insists on weighing even ...

MA

Shopkeeper

Marra Vell, a Human Rogue (Lvl 6)

Keeper's Species

Human

13 Misc2 Weapons1 Potions1 ArmorEst. 113 gp

Shop Inventory

(17)
Miscellaneous13

A sturdy utility hook favored by caravanners and dockhands.

Useful for climbing, pulling, and grappling loose objects.

A compact kit for keeping weapons in working order.

When used during a short rest, one nonmagical weapon can be cleaned and maintained.

A reinforced travel flask with a tight seal.

Can be used to carry holy water, lamp oil, or alchemical mixtures.

A practical kit for travelers who cannot afford to look like it.

Advantage on one check to appear neat and well-kept after 1 hour of use, at DM discretion.

A coil of reinforced rope with a hook for hauling and tying down goods.

The rope is treated with wax to resist light moisture.

A well-stocked kit for battlefield first aid and travel injuries.

On a successful Medicine check during a short rest, a creature can treat one additional set of wounds at the DM's discretion.

A traveler's marking kit for scouts, porters, and smugglers who want to stay organized.

Helps keep track of explored tunnels, roads, and back alleys.

A thick merchant ledger filled with accounts, route notes, and names of regular buyers.

Contains coded supplier notes and customer marks.

A tidy office packet for receipts, invoices, and correspondence.

Useful for forging travel receipts if handled carefully.

A reliable travel ration pack with enough variety to beat plain trail food.

Sells quickly to travelers and guards.

A small trade charm commonly kept by merchants, sailors, and gamble-prone adventurers.

Said to bring luck to trades, though no magic is proven.

A secure lockbox for valuables, receipts, and dangerous little things that should not rattle around loose.

Can hold up to 100 coins or several small valuables.

A broad shelf of common goods, spare tools, cords, nails, candles, soaps, and travel staples sold in unusually large quantities.

These are mundane goods, but the sheer quantity means the shop can supply a long expedition.
Weapons2

A set of common throwing darts sold in bulk.

Small and easy to conceal.

A no-nonsense chopping tool sold for butchery, field dressing, and emergency defense.

Can be used as a light hand axe in a pinch.
Potions1

A common general-store remedy used for minor ailments and aches.

Heal 2 HPA swallowed dose ends the poisoned condition if the poison is mundane and the DM allows it, but not magical curses or diseases.
Armor1

A discreet layer of reinforced leather for travelers who expect trouble.

AC +1Quiet to wear and easy to conceal under a coat.

Lootable Stash

(5)

Where The Take Sits

The stash is split between a hidden till beneath the counter, a locked office in the rear, and a disguised reserve buried in ordinary stock barrels.
2 Money1 Personal Item1 Records1 Valuables

Security Check

Dexterity (Sleight of Hand) or Dexterity (Thieves' Tools)
DC 18

On Failure

The shopkeeper blows a hand bell hidden under the counter, shutters slam closed, and two hired dock-guards arrive from the back room within moments. The party must flee, bargain, or face capture while the store's ledgers are locked away and the main door is barred.

Estimated haul

363.89 gp

MoneyLoot target #1

Hidden Till Cash

42 gp, 18 sp, 9 cp
False-bottom drawer beneath the main counter
Loose till money kept in a hidden lockbox under the counter, mostly small change from the day's trade.
Personal ItemLoot target #2

Shopkeeper's Signet Chain

25 gp
Around the owner's neck or hung on a peg behind the register
A silver chain with a tiny merchant seal, worn daily by the owner and used to stamp quick notes.
RecordsLoot target #3

Caravan Ledger and Debt Book

60 gp to the right buyer, or far more as leverage
Locked office cabinet in the rear room
Detailed accounts of who owes what, caravan contacts, back-order notes, and a few discreet names of less-than-legal suppliers.
ValuablesLoot target #4

Curiosity Case Contents

95 gp
Glass case near the front window
A small display case of curios kept for wealthy travelers, including polished trinkets, rare spice packets, and a single masterwork lockpick set acquired in trade.
MoneyLoot target #5

Emergency Reserve

110 gp, 3 pp
Inside a marked flour barrel in the storeroom
The owner's emergency reserve, wrapped in oilcloth and hidden inside a flour barrel.
MA

Marra Vell

HumanRogueLvl 6

Shop Atmosphere

The store is packed wall to wall with triple stock, so aisles are narrow and every shelf is labeled in neat merchant script. The owner insists on weighing even the smallest purchase, and keeps a chalk board of debts, prices, and favors owed by adventurers, caravan masters, and local factors. A bell over the door is silent unless tugged from inside the counter.
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