The Wayward Sheaf

Est. 2026 Human Commoner

The Wayward Sheaf

The shop smells of crushed herbs, oiled leather, and warm bread from the adjoining cottage oven. A weather vane shaped like a horse turns above the roof, and th...

MA

Shopkeeper

Mara Thistleford, a Human Commoner (Lvl 1)

Keeper's Species

Human

2 Weapons2 Armor1 Potions5 MiscEst. 13 gp

Shop Inventory

(10)
Weapons2

A simple spear suitable for hunting and basic defense.

Atk AC +1Can be used one-handed with a shield.

A common knife useful for camp chores, skinning, and self-defense.

Light and easy to carry.
Armor2

Cheap padded protection for travelers and laborers.

AC +11Provides basic protection without slowing travel much.

A reliable shield for folk who expect trouble on the road.

AC +12Can be strapped to a pack for easy carrying.
Potions1

A basic healing draught brewed by the village herbalist.

Heal 4 HPRestores a small amount of vitality when properly used.
Miscellaneous5

Common dried herbs used in meals and simple remedies.

Useful for cooking, poultices, and warding off foul smells.

A practical sewing kit for repairs on the road.

Enough supplies to mend clothing, sacks, or tack in a pinch.

A sturdy clay jar for storage and travel.

Holds grain, salt, or small valuables.

Basic trail rations packed for short journeys.

Designed for a single traveler on the move.

A small assortment of useful hardware.

Handy for repairs, trapping, and general village work.

Lootable Stash

(4)

Where The Take Sits

The most valuable things are split between a cash box under the counter, a ledger shelf, and a back-room chest beside the grain sacks.
1 Money1 Personal Item1 Records1 Valuables

Security Check

Dexterity (Sleight of Hand) or Wisdom (Perception) to locate, then Dexterity (Thieves' Tools) to open
DC 11

On Failure

If the theft attempt fails, the shopkeeper raises the alarm, the village watch or nearby neighbors arrive quickly, and the party is forced to flee or face detention. The owner also recognizes the culprits, making future prices worse and trust hard to regain.

Estimated haul

21.78 gp

MoneyLoot target #1

Counter Cash

6 gp, 14 sp, 38 cp
Under the front counter, in a small iron-bound box
The day's takings kept in a locked cash box beneath the counter, mostly small coins from travelers and farmhands.
Personal ItemLoot target #2

Family Signet Ring

2 gp
On a peg beside the ledger shelf, wrapped in cloth
The shopkeeper's worn brass signet ring engraved with a barley stalk, a family keepsake rather than a magical item.
RecordsLoot target #3

Village Ledger

8 gp to a fence or blackmailer, but priceless for local leverage
On a shelf behind the counter, tucked under the receipt tin
A narrow ledger listing debts, barter promises, and supply orders from nearby farms and shepherds.
ValuablesLoot target #4

Trade Valuables

4 gp
In the back room, inside a chest near sacks of grain
A small lockbox containing silver buttons, a spare silver buckle, and a few trade tokens accepted by neighboring hamlets.
MA

Mara Thistleford

HumanCommonerLvl 1

Shop Atmosphere

The shop smells of crushed herbs, oiled leather, and warm bread from the adjoining cottage oven. A weather vane shaped like a horse turns above the roof, and the proprietor keeps a bell tied to the lintel that rings whenever the door opens. Regulars are offered honest prices, but anyone haggling too aggressively is quietly judged by the owner and the entire village within the hour.
Visual sheet

Turn The Wayward Sheaf into a sheet

A high-res, share-ready sheet you can post or print.