The Waking Thistle
The Waking Thistle
Stock
10 items · 180 gp
Other
7 items · 3 sp to 75 gp
- Bottled MoonlightBottled moonlight gathered from a pond that reflects no sky15 gp
- Salt of Forgotten TearsSalt made from forgotten tears, harvested where the marsh…8 gp
- Mothwake CharmA dream charm that hums faintly when someone nearby is…12 gp
- Self-Redrawing Marsh MapThis unreliable but useful map sometimes adds paths that…20 gp
- Anchor-Stone of the First BellPrizedThe shop's most dangerous offering, called an anchor-stone75 gp
- Bogshadow SalveA cheap mixture of soot, bitterroot3 sp
- Anti-Vampire Herb BundleTalla's most straightforward remedy, bundled for…5 sp

Potions
2 items · 6 gp to 25 gp
- Nightbloom AntidoteHeals 4 HP25 gp
- Counterfeit Bloodbane ElixirA counterfeit protection tonic made by a rival peddler6 gp

Weapons
1 item · 18 gp
- Silverwash Reaping Sickle1d4 damage18 gp
Keeper
Talla Quillroot
Keeper's Species
Bog fey
About
The Waking Thistle is a crooked stall built from a half-sunken boat, black willow branches, and mismatched doors that open into different parts of the shop depending on the visitor's mood. Bundles of herbs hang from the ceiling beside glass jars filled with moths, teeth, buttons, and bottled moonlight. The floor is covered in shallow water, but no reflection appears in it. A brass bell rings whenever someone lies inside the shop, though it sometimes rings for lies told years earlier. Every customer must step over a ring of salt and name one thing they are currently awake for. Talla Quillroot is an elderly bog-fey herbalist with moss-green skin, silver hair braided around fish bones, and one amber eye that never blinks. She is playful, cautious, and fond of answering questions with riddles before offering practical advice. She distrusts the settlement's NPC guide because the guide once brought a pale stranger to the shop, then claimed to have forgotten the visit. Talla suspects the guide is charmed, compromised, or deliberately steering travelers away from the old bell tower. Mirehollow's defenses are built around a network of cracked bells and silverleaf roots beneath the streets. The vampire has been buying rare ingredients that weaken those defenses, especially gravewater and dream-lotus. The shop's salt, silverleaf, moonlight, and anchor-stones are tied directly to the regional dream effect and the vampire's weakness. Talla believes the vampire cannot be permanently harmed while it remains half-awake in a dream refuge, but the Anchor-Stone of the First Bell can force it fully into waking reality long enough for the bell wards and silvered weapons to affect it. She will not say this plainly unless the party proves the guide is untrustworthy or gives her a secret that costs them something emotionally. Talla Quillroot's class is herbalist and hedge-witch, and she is a level 1 equivalent NPC suited to a party just beginning its adventure. Her changeling assistant, Pip Fenwhistle, may be used instead as the shopkeeper if a younger, more openly cheerful proprietor is preferred. Pip smiles constantly, wears a coat sewn from lily pads, and never gives the same name twice in one conversation.
Stash
6 items to stealMedia
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