The Prismatic Codex of the Untethered
A drifting volume of obsidian plates and glowing vellum that captures the essence of raw arcane force.
Spellbook · Wizard · Level 13
The Prismatic Codex of the Untethered
A drifting volume of obsidian plates and glowing vellum that captures the essence of raw arcane force.

Ex librisArchmage Xylos the UntetheredWizard

At a glance
Level
13
Wizard
Spells
12
2 cantrips, 3 signature
Spell slots
1st level
2nd level
3rd level
4th level
5th level
6th level
7th level
At the table
A margin note
Plot hook
Spells
12 spellsCantrips
2- Create a spectral, floating hand to manipulate objects, open unlocked doors, or stow items.
- Duration
- 1 minute
- Target
- A point within range
- Components
- V, S
- Damage
- 0
- Source
- Player's Handbook
- Perform minor magical effects such as cleaning objects, lighting fires, or creating sensory sparks.
- Duration
- Up to 1 hour
- Target
- A point or object within range
- Components
- V, S
- Damage
- 0
- Source
- Player's Handbook
1st level
2- Create three glowing darts of magical force that unerringly strike targets you can see.
- Duration
- Instantaneous
- Target
- Up to three creatures
- Components
- V, S
- Damage
- Force
- Higher levels
- Adds one dart per spell level above 1st.
- Source
- Player's Handbook
- An invisible barrier of force appears, granting +5 to AC and immunity to Magic Missile until your next turn.
- Duration
- 1 round
- Target
- Self
- Components
- V, S
- Damage
- 0
- Source
- Player's Handbook
2nd level
1- Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
- Duration
- Instantaneous
- Target
- Self
- Components
- V
- Damage
- 0
- Source
- Player's Handbook
3rd level
2- Attempt to interrupt a creature's spellcasting process, causing the spell to fail.
- Duration
- Instantaneous
- Target
- A creature in the process of casting
- Components
- S
- Save or attack
- Ability Check
- Damage
- 0
- Higher levels
- Automatically interrupts spells of equal or lower level to the slot used.
- Source
- Player's Handbook
- Choose one target and end any magical effects of 3rd level or lower on it.
- Duration
- Instantaneous
- Target
- One creature, object, or magical effect
- Components
- V, S
- Save or attack
- Ability Check
- Damage
- 0
- Higher levels
- Automatically ends effects of equal or lower level to the slot used.
- Source
- Player's Handbook
4th level
1- Create an invisible, hovering eye that provides visual information and can move in any direction.
- Duration
- Concentration, up to 1 hour
- Target
- A point within range
- Components
- V, S, M (a bit of bat fur)
- Damage
- 0
- Source
- Player's Handbook
5th level
2- Conjure a Large hand of force that can strike, push, or grasp enemies.
- Duration
- Concentration, up to 1 minute
- Target
- A point within range
- Components
- V, S, M (an eggshell and a leather glove)
- Save or attack
- Melee Spell Attack
- Damage
- Force
- Higher levels
- Damage increases by per level above 5th.
- Conditions
- Grappled, Prone
- Source
- Player's Handbook
- Create an invisible, indestructible wall of force that extends into the Ethereal Plane.
- Duration
- Concentration, up to 10 minutes
- Target
- A point within range
- Components
- V, S, M (a pinch of powder made from a clear gemstone)
- Damage
- 0
- Source
- Player's Handbook
6th level
1- A thin green ray reduces a target to a pile of fine gray dust if it drops to 0 hit points.
- Duration
- Instantaneous
- Target
- A creature or object
- Components
- V, S, M (a lodestone and a pinch of dust)
- Save or attack
- Dexterity Save
- Damage
- Force
- Higher levels
- Increases by damage per level above 6th.
- Source
- Player's Handbook
7th level
1- Create an extradimensional dwelling with food, servants, and complete privacy for up to 100 people.
- Duration
- 24 hours
- Target
- A point within range
- Components
- V, S, M (a miniature ivory portal, worth 5gp)
- Damage
- 0
- Source
- Player's Handbook
In the margins
4 notes
FormulaThe resonance of the weave is not a curve, but a series of jagged, interlocking triangles.
WarningNever attempt to cast Disintegrate while standing within a Resilient Sphere. The feedback is... messy.
DiaryDay 402 of my exile. The silence of the Astral Sea is the only thing that makes sense anymore.
DiagramA sketch of a hand showing the precise finger positions for the somatic component of Counterspell.
The book itself
The vellum pages do not burn and are immune to water damage.
The book emits a low, constant hum at exactly 440 Hz.
Reading for more than an hour causes the reader's eyes to glow with a faint violet light for a day.
The caster
WizardArchmage Xylos the Untethered
Studies: Order of ScribesManner: Detached and analytical, viewing reality as a series of complex equations.Focus: A floating glass prism that refracts light into prismatic sigils.Quirk: He constantly adjusts a pair of gold-rimmed spectacles that lack any actual lenses.Wants: To locate the Universal Key, a theoretical formula that would allow a caster to manipulate the Weave without vocal components.Formerly a master archivist for the High Enclave, Xylos vanished into the Astral Plane after discovering a sequence of prime numbers that allegedly define the Weave itself.
The book
The book consists of twelve thin obsidian plates held together by a central rod of silver. The pages are made of translucent vellum that hums with violet energy and shifts colors based on the reader's mood.
Its wards · GM only
About the book
Formatobsidian-bound codex
ThemeArcane
Written by aWizard
Caster level13
SystemDungeons and Dragons 5e
Plot hooks
1The High Enclave offers a massive bounty for the return of this codex, claiming it contains state secrets.
2A local wizard's tower was recently vaporized from the inside out; the only thing remaining was a single obsidian plate from this book.
3Xylos reaches out through the codex to a new reader, offering them a chance to learn the 'Universal Key' in exchange for their physical tether to the Material Plane.
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