The Viridian Sepulcher
- Rooms
- 6
- Foes
- 12, CR 1/4 to 5
- Traps
- 2
- Treasure
- 725 gp
At a glance
The threat
The Blighted Archdruid Malakor, who has been fused to the Obsidian Heart of the sepulcher.
Wandering monsters (1d2)
- 1
1d4× Gloom-Spore ZombieCR 1/2
When: Making loud noises in the corridors.A human body covered in fungal growths and pulsing violet veins. - 2
Constrictor SnakeCR 1/4
When: Resting for more than 10 minutes.A giant snake camouflaged with moss and leaves.
Rooms
6The Root-Hall
What they see
Read aloud
Massive marble pillars are split apart by obsidian-black roots that twist toward the high ceiling. Thick vine-curtains hang from the archways, obscuring the path ahead and muffling all sound.
Features
- Shattered marble pillars
- Slick sap floors
- Heavy vine-curtains
What the GM knows
Monsters
2× Vine BlightsCR 1/2
Shambling masses of vines and twigs that look like the surrounding foliage.Tactics. They remain motionless against the vine-curtains, attacking only when a creature passes between them to use their Entangling Plants ability.Notes
The floor here counts as difficult terrain due to the thick sap.
2 doors: N (normal), S (archway)
The place
What it is
A sunken marble temple reclaimed by aggressive vegetation and obsidian roots that pulse with a dark rhythm.
Atmosphere
The smell of damp mulch and sweet, sickly nectar fills every corridor.
The threat
The Blighted Archdruid Malakor, who has been fused to the Obsidian Heart of the sepulcher.
History
Built by an ancient druidic order to entomb a fallen nature deity, the sepulcher was intended as a place of rest.
Rumors
1d4- 1The local woodcutters say the trees near the sepulcher move when no one is looking.
- 2Gold was buried there by druids, but it is said to be protected by a curse that turns flesh to wood.
- 3A strange, rhythmic thumping can be heard coming from the ground at night near the ruins.
- 4A herbalist went looking for rare mushrooms in the ruins and never returned.
Plot hooks
2Corridors
2Between and
A stream of black sap flows down the center of the hall, acting as a trail to the Heart-Chamber.
Near
Tiny, white 'Ghost Flowers' grow on the walls, closing their petals if they detect a warm-blooded creature.
Media
0 imagesNo images yet.
Turn The Viridian Sepulcher into a sheet
A high-res, share-ready sheet you can post or print.