Battlemap
The Viridian Sepulcher
Life hungers in the halls of the dead.
A sunken marble temple reclaimed by aggressive vegetation and obsidian roots that pulse with a dark rhythm. The air is heavy with thick pollen and the sounds of stone being crushed by wood.
The smell of damp mulch and sweet, sickly nectar fills every corridor. The lighting is provided by bioluminescent fungi that pulse like a heartbeat. The temperature is uncomfortably humid, and every surface is coated in a thin layer of slick sap.
☠ Threat
The Blighted Archdruid Malakor, who has been fused to the Obsidian Heart of the sepulcher. He seeks to spread the fungal blight beyond the forest, turning all living creatures into mindless spore-servants. His influence causes the very roots of the dungeon to move and trap intruders.
History
Built by an ancient druidic order to entomb a fallen nature deity, the sepulcher was intended as a place of rest. Centuries later, a corruption known as the Gloom-Spore took root, turning the protective flora into a predatory force. The marble halls now serve as a hunting ground for things that were once holy.
Encounter Table
CRA human body covered in fungal growths and pulsing violet veins.
A giant snake camouflaged with moss and leaves.
Rumours & Whispers
The local woodcutters say the trees near the sepulcher move when no one is looking.
Gold was buried there by druids, but it is said to be protected by a curse that turns flesh to wood.
A strange, rhythmic thumping can be heard coming from the ground at night near the ruins.
A herbalist went looking for rare mushrooms in the ruins and never returned.
Quest Hooks
Quest giver: Elder Thorne
The crops in the nearby village are turning black and smelling of rot. The village elder believes it is linked to the awakening of the Sepulcher.
100 gp and a Ring of Protection.
Quest giver: Druid Elara
A young druid went to the sepulcher to perform a ritual of cleansing but has not returned. Her mentor fears she has been corrupted.
Three Potions of Greater Healing and a Favor from the Grove.
Corridor Notes
A stream of black sap flows down the center of the hall, acting as a trail to the Heart-Chamber.
Tiny, white 'Ghost Flowers' grow on the walls, closing their petals if they detect a warm-blooded creature.
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