Skip to content
CreatePricing
Forest themed · Medium · Medium

The Viridian Sepulcher

Life hungers in the halls of the dead.
Rooms
6
Foes
12, CR 1/4 to 5
Traps
2
Treasure
725 gp
123456Entrance
Select a room on the plan to open it.

The party is in

1. The Root-Hall


Seen


Something wanders by


At a glance

The threat

The Blighted Archdruid Malakor, who has been fused to the Obsidian Heart of the sepulcher.

Wandering monsters (1d2)

  1. 1

    1d4× Gloom-Spore ZombieCR 1/2

    When: Making loud noises in the corridors.A human body covered in fungal growths and pulsing violet veins.
  2. 2

    Constrictor SnakeCR 1/4

    When: Resting for more than 10 minutes.A giant snake camouflaged with moss and leaves.

Rooms

6
1

The Root-Hall

2 foessecret

What they see

Read aloud

Massive marble pillars are split apart by obsidian-black roots that twist toward the high ceiling. Thick vine-curtains hang from the archways, obscuring the path ahead and muffling all sound.

Features

  • Shattered marble pillars
  • Slick sap floors
  • Heavy vine-curtains

What the GM knows

Monsters

2× Vine BlightsCR 1/2

Shambling masses of vines and twigs that look like the surrounding foliage.Tactics. They remain motionless against the vine-curtains, attacking only when a creature passes between them to use their Entangling Plants ability.
Room secrets · GM only

Notes

The floor here counts as difficult terrain due to the thick sap.

2 doors: N (normal), S (archway)

The place

What it is

A sunken marble temple reclaimed by aggressive vegetation and obsidian roots that pulse with a dark rhythm.

Atmosphere

The smell of damp mulch and sweet, sickly nectar fills every corridor.

The threat

The Blighted Archdruid Malakor, who has been fused to the Obsidian Heart of the sepulcher.

History

Built by an ancient druidic order to entomb a fallen nature deity, the sepulcher was intended as a place of rest.

Rumors

1d4
Roll a rumor

  1. 1The local woodcutters say the trees near the sepulcher move when no one is looking.
  2. 2Gold was buried there by druids, but it is said to be protected by a curse that turns flesh to wood.
  3. 3A strange, rhythmic thumping can be heard coming from the ground at night near the ruins.
  4. 4A herbalist went looking for rare mushrooms in the ruins and never returned.

Plot hooks

2
QuestThe Withered HarvestThe crops in the nearby village are turning black and smelling of rot. The village elder believes it is linked to the awakening of the Sepulcher.From: Elder ThorneReward: 100 gp and a Ring of Protection.
RescueThe Lost AcolyteA young druid went to the sepulcher to perform a ritual of cleansing but has not returned. Her mentor fears she has been corrupted.From: Druid ElaraReward: Three Potions of Greater Healing and a Favor from the Grove.

Corridors

2
  • Between and

    A stream of black sap flows down the center of the hall, acting as a trail to the Heart-Chamber.

  • Near

    Tiny, white 'Ghost Flowers' grow on the walls, closing their petals if they detect a warm-blooded creature.

Media

0 images

No images yet.

Visual sheet

Turn The Viridian Sepulcher into a sheet

A high-res, share-ready sheet you can post or print.