The Ash-Watchers
For centuries, the Ash-Watchers guarded the artifact as it moved between hidden chambers, always attempting to keep it in places where no one would remember its existence. They developed an elaborate culture of observation because direct violence was considered both dangerous and spiritually corrupting. If a trespasser could be frightened away, misled, or made to believe the forest was haunted, that was preferable to killing them. Over generations, guardians followed the artifact when outsiders stole it, leaving behind echoes of their presence in places where their pursuit intersected with intense fear and attention. The first major rupture occurred when a coastal trading empire removed the stone and placed it in a royal treasury. The resulting disappearances forced the guardians to work with neighboring river peoples, establishing the first distant alliance. Centuries later, foreign expeditions began mapping the Green Expanse. The Ash-Watchers disrupted most of them, but Sir Reginald Ashcombe's expedition penetrated the inner forest through a combination of violence, captured guides, and forged routes. Thirty-six entered. Seven returned. Ashcombe carried the artifact to England and built Blackwood Hall around his collection. The watershed moment came when Ashcombe publicly announced that he had found proof of an unknown civilization, while privately commissioning artists to reproduce the fetish. Within weeks, everyone involved in the reproductions began reporting figures outside windows and hearing footsteps in empty rooms. The Ash-Watchers realized the danger was no longer confined to the forest. One guardian, Toma of the Third Ash, followed Ashcombe to England. He arrived too late to prevent the artifact from being hidden beneath the manor, but remained there for thirty years, frightening away intruders and destroying records. He is now the faction's only known living representative outside the Green Expanse.
The Ash-Watchers
- Type
- Hidden custodial culture…
- Size
- 344 members
- Reach
- Low in formal politics
- Base
- The Place Beneath Leaves, somewhere beyond the mapped rivers of the Green Expanse
Overview
For centuries, the Ash-Watchers guarded the artifact as it moved between hidden chambers, always attempting to keep it in places where no one would remember its existence. They developed an elaborate culture of observation because direct violence was considered both dangerous and spiritually corrupting. If a trespasser could be frightened away, misled, or made to believe the forest was haunted, that was preferable to killing them. Over generations, guardians followed the artifact when outsiders stole it, leaving behind echoes of their presence in places where their pursuit intersected with intense fear and attention. The first major rupture occurred when a coastal trading empire removed the stone and placed it in a royal treasury. The resulting disappearances forced the guardians to work with neighboring river peoples, establishing the first distant alliance. Centuries later, foreign expeditions began mapping the Green Expanse. The Ash-Watchers disrupted most of them, but Sir Reginald Ashcombe's expedition penetrated the inner forest through a combination of violence, captured guides, and forged routes. Thirty-six entered. Seven returned. Ashcombe carried the artifact to England and built Blackwood Hall around his collection. The watershed moment came when Ashcombe publicly announced that he had found proof of an unknown civilization, while privately commissioning artists to reproduce the fetish. Within weeks, everyone involved in the reproductions began reporting figures outside windows and hearing footsteps in empty rooms. The Ash-Watchers realized the danger was no longer confined to the forest. One guardian, Toma of the Third Ash, followed Ashcombe to England. He arrived too late to prevent the artifact from being hidden beneath the manor, but remained there for thirty years, frightening away intruders and destroying records. He is now the faction's only known living representative outside the Green Expanse.
How it began
The Ash-Watchers say their first ancestors were hunters who found a black stone beneath a fallen tree after an entire village vanished from the forest. The stone did not speak, but every person who stared at it began noticing the same distant figure between the trees. Those who carried it away disappeared first. Those who described it aloud disappeared later. A woman named Sava broke the stone's wrapping, covered it in ash, and led the survivors back through the forest without looking behind them. She established the first rule: the stone is not a weapon, prize, god, or prison. It is a door that must remain forgotten. Her descendants became the Ash-Watchers, preserving the story through warning sketches, ritual movements, and songs that deliberately omit the artifact's shape.
How to know them
Charcoal black, Dull leaf green, Ash white, Deep umber
- Black hand over a green spiral
- Three white strokes meaning see, remember, remain silent
- A broken circle with an open gap, meaning stone is a door
- Ash rings placed around a campsite to mark safe attention
- A tiny four-pointed star scratched beneath furniture to indicate that an echo has passed
Standing
What they say they want
What they are doing now
Where it leads
A world in which the artifact is returned to a forgotten sanctuary, all records of its shape are erased, and the Ash-Watchers can resume their old duty without crossing oceans to repair the damage caused by foreign curiosity.
How others see them
To most outsiders, the Ash-Watchers are a rumor. They are described as ghostly little hunters, forest demons, cannibals, cursed pygmies, or imaginary guides invented by explorers to excuse their failures. Among communities that know of them, they are respected as frightening but principled protectors who appear when a place has been violated.
People
6 ranks
Last Watcher of Blackwood Hall
Watchful, exhausted, gentle with the frightened, and ruthless toward anyone who treats the artifact as a curiosity. He communicates through charcoal sketches, broken Portuguese, gestures, and a few memorized English phrases. His most repeated warnings are "Not us" and "Hunter."
- The Empty Seat1 member
A symbolic office representing the absent first guardian. No person holds it. Decisions are measured against the question: what would protect those who cannot see the danger?
- Ash Speakers5 members
Senior interpreters of oral tradition who settle disputes, approve long-distance missions, and determine whether a sighting concerns the Hunter or ordinary danger.
- Veil Captains18 members
Regional coordinators who oversee watchposts, train scouts, maintain alliances, and organize artifact-recovery expeditions.
- Night Runners70 members
Elite scouts skilled in camouflage, trail erasure, silent movement, observation, and nonlethal interdiction. They pursue artifacts carried beyond the Green Expanse.
- Cinder Hands160 members
Adult guardians who serve as sentries, messengers, herbalists, ritual attendants, and caretakers of hidden settlements.
- Unmarked Learners90 members
Adolescents and new initiates who learn the warning songs, forest signs, and discipline of looking without becoming fascinated.
Other key members
- Mara No-Footprint Potential successor and reformist scout captain
- Oru Under-Branch Rival Veil Captain
- Sela of the Reed Path Diplomat and keeper of distant alliances
- The Man Who Returned Ominous living relic and possible traitor
How they are organised
- Demonstrate the ability to remain still and observant without pursuing every unexplained movement
- Learn the first three warning songs without being told what they describe
- Accept that protecting the artifact may require destroying useful knowledge
- Complete a night journey while leaving no intentional trail
- Promise never to describe the fetish's exact shape, even to another guardian
- Show willingness to frighten or restrain an innocent person if doing so prevents a greater danger
Relations
11 factionsA network of river communities in the Green Expanse that preserve fragments of the old warning songs and provide food, shelter, and false trails to returning guardians.
Operations
What they do
How they do it
Services for hire
- The Way Without a MapA promise to destroy specified records and never describe the guardian routesA concealed route through the Green Expanse, marked through sounds, scent, and living landmarks rather than maps.
- The Covered CarryingThe traveler must surrender mirrors, written notes, and any drawing made during the journeyA blindfolded transport ritual that prevents the bearer from forming a clear mental image of the artifact.
- The Quiet DiagnosisA dangerous favor performed without witnessesAssessment of whether an individual has become attuned to the Hunter and advice on how to reduce further attention.
- The Ashen SilenceDestruction of an archive, collection, or personal accountRemoval of records that might cause others to notice the artifact or repeat its description.
What they can do
What they have
Where they are weak
Territory
Headquarters
The Place Beneath Leaves, somewhere beyond the mapped rivers of the Green ExpanseThe faction has no single permanent headquarters. Its central sanctuary is a concealed chamber deep in the Green Expanse, known in oral tradition as the Place Beneath Leaves. The chamber contains no carvings of the artifact, only layers of ash, living roots, water channels, and hundreds of marked stones representing previous custodians. No map leads there. Routes are memorized through rhythm, bird calls, scent markers, and the order of trees encountered.
Lands they hold
Outposts
- The Bent ReedA flooded ravine two days beyond the eastern river settlementsReceives travelers from the coast and hides them until their memories and intentions can be assessed.
- The Listening RidgeA limestone ridge overlooking an unmapped tributaryMonitors expeditions and records changes in animal behavior, weather, and spatial orientation.
- The White Ash HouseA derelict mission station near the edge of the Green ExpanseStores food, antidotes, replacement weapons, and destroyed copies of foreign maps.
- The Far WatchBlackwood Hall, EnglandToma's improvised outpost and the site where generations of guardian echoes have accumulated around the artifact.
Secrets
Plot hooks
8 hooks- 1The Road That Must Not Be SeenHighReward: Return of the artifact, guardian alliance, and a safe route through the Green ExpanseThe investigators are asked to carry the artifact back to the Green Expanse while blindfolded, guided only by Toma's hand signals and a route encoded in a sequence of sounds. Every attempt to describe what they carried causes the route to change.
- 2The Picture in the Locked DrawerModerateReward: Information, faction trust, and protection from the Hunter's attentionA local auction house has acquired a sketch of the fetish. The drawing is incomplete, but three people who viewed it have already vanished. The party must recover the sketch without looking at it directly.
- 3The Scout in the Silvered GlassModerateReward: A warning about the Hunter and a personal connection to the guardian cultureA member of the party begins seeing a tiny ash-marked figure in reflective surfaces. Toma insists the figure is not a ghost but an echo showing where a previous guardian stood. The party must retrace the echo's path before it leads them to a hidden record that should have been destroyed.
- 4The Argument of Ash and InkHighReward: Influence over the faction's future and access to rival guardian resourcesMara No-Footprint arrives secretly in England and proposes a compromise: preserve one accurate account for a trusted circle, while destroying all public records. Toma considers this betrayal. Oru considers it proof that outsiders must be eliminated.
- 5The Exhibition of Unremembered ThingsModerateReward: Political leverage, rare historical evidence, or the curator's allianceA museum curator has catalogued Ashcombe's trophies and is preparing a public exhibition. The party must decide whether to infiltrate the museum, expose Ashcombe's crimes, destroy the collection, or convince the curator to help erase it.
- 6When the Story Looks BackVery highReward: Campaign-scale alliance and proof that the Hunter can be resistedThe Hunter has begun noticing a nearby town because a popular ghost story has accidentally described the artifact's essential posture. Reality becomes inconsistent around the town, and the party must stop the story from spreading while helping frightened residents escape.
- 7The Last Guardian Comes HomeHighReward: A permanent relationship with the Ash-Watchers and access to the Place Beneath LeavesToma asks the investigators to escort him home, but the Ash-Watchers in the Green Expanse may judge him for remaining abroad so long. His return could reunite the faction or trigger a trial over whether he endangered the world by failing to destroy the fetish.
- 8The Men Who Returned WrongVery highReward: A major enemy, forbidden knowledge, and the chance to prevent a deliberate summoningThe party discovers that the expedition did not lose twenty-nine men in the jungle. Several survived and were carried back through altered spaces, living under assumed names in England. One of them has become a respected occult scholar and is deliberately trying to attract the Hunter.
Work they offer
What gets in the way
Rumours
Media
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