Pebble-Hide Swimmer - AI-generated fantasy Monster

Pebble-Hide Swimmer

The Windward Plains are known for their deceptive beauty. Local guides tell of 'Walking Rivers' where the very floor of the water rises up to swallow those who don't watch their step. These elementals are thought to be fragments of the earth that were smoothed by centuries of celestial winds and water, eventually gaining a predatory spark.

MediumElemental(Beast)CR 3Neutral

Pebble-Hide Swimmer

amphibiousearth-elementalambusher
HP52AC17SPD20 ft. walk, 40 ft. swimCR3StealthPerceptionAthletics
STR
17
save
DEX
10
CON
18
save
INT
3
WIS
12
CHA
7
False Appearance. While the swimmer remains motionless, it is indistinguishable from a mundane rocky riverbed.
Hold Breath. The swimmer can hold its breath for 1 hour.
Weight of Stone. The swimmer has advantage on Strength (Athletics) checks made to grapple a creature and on saving throws against being moved.
Multiattack. The swimmer makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 12 () piercing damage. If the target is Medium or smaller, it is grappled (escape ). Until this grapple ends, the target is restrained, and the swimmer cannot bite another target.
Tail Slap. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Drown in Silt. The swimmer makes a Bite attack against a grappled creature. If the attack hits, the target takes an extra 7 () bludgeoning damage and is pulled 5 feet under the silt/water surface if applicable. The target begins suffocating if it cannot breathe underwater.
Stone Snap. When a creature moves into the swimmer's space or steps on it while it is camouflaged, the swimmer can make one bite attack with advantage against that creature.
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