Blackmaw Champion Tol'jak - AI-generated fantasy Monster

Blackmaw Champion Tol'jak

Tol'jak was born during a winter when the Blackmaw Stronghold nearly starved. As a young troll, he learned that hunger could be defeated through discipline, organization, and the ruthless control of trade routes. He rose from gate guard to champion by defeating raiders, giants, and rival trolls without ever abandoning his post. The warplate he wears was built from trophies taken from every enemy who tried to seize the pass.

LargeHumanoid(Troll champion)CR Deadlylawful evil

Blackmaw Champion Tol'jak

trollchampionwarlordsolo bossmountain guardianarmored bruteblackmaw clanlegendary creature
HP420AC22SPD40 ft., climb 40 ft.CR25 (75,000 XP)AthleticsIntimidationPerceptionSurvival
STR
22
save
DEX
14
CON
24
save
INT
12
WIS
18
save
CHA
20
save
Regeneration. Tol'jak regains 30 hit points at the start of each of his turns. If Tol'jak takes acid or fire damage, this trait does not function at the start of his next turn. Tol'jak dies only if he starts his turn with 0 hit points and does not regenerate.
Legendary Resistance (3/Day). If Tol'jak fails a saving throw, he can choose to succeed instead. He can use this trait three times, regaining all expended uses when he finishes a long rest.
Mountain-Bred Will. Tol'jak has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, restrained, or stunned.
Siegebreaker. Tol'jak deals double damage to objects and structures. He has advantage on Strength checks and Strength saving throws made to break, lift, shove, or resist being moved.
Passwarden Reach. Tol'jak's melee attacks have a reach of 10 feet. Creatures provoke opportunity attacks from him when they enter his reach, not only when they leave it.
Emberglass Sight. Tol'jak can see through nonmagical fog, smoke, blowing snow, and dim light as though they were clear terrain. Magical darkness and magical weather affect him normally.
Blackmaw Halberd. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 21 () slashing damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed up to 15 feet and knocked prone.
Multiattack. Tol'jak makes three Blackmaw Halberd attacks. He can replace one attack with a use of Mountainbreaker Sweep.
Mountainbreaker Sweep. Tol'jak sweeps his halberd in a deadly arc. Each creature of his choice within 15 feet must make a Dexterity saving throw, taking 36 () slashing damage on a failed save, or half as much damage on a successful one. A creature that fails is also knocked prone. Tol'jak can then move up to half his speed without provoking opportunity attacks.
Pass-Crushing Avalanche (Recharge 5-6). Tol'jak drives the butt of his halberd into the ground, causing a localized avalanche. Each creature in a 30-foot cone must make a Dexterity saving throw. On a failure, a creature takes 45 () bludgeoning damage, is buried beneath rubble, and is restrained. On a success, it takes half damage and is not restrained. A buried creature can use its action to make a Strength (Athletics) check, freeing itself on a success. The rubble remains until cleared or dispersed.
Champion's Roar (Recharge 4-6). Tol'jak roars a challenge that echoes across the mountains. Each enemy of his choice within 60 feet that can hear him must succeed on a Wisdom saving throw or be frightened until the end of Tol'jak's next turn. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Iron Bastion. When a creature Tol'jak can see within 10 feet of him is hit by an attack, Tol'jak imposes disadvantage on the attack roll by interposing the haft of his halberd or a plate-clad arm. If the attack still hits, the damage is reduced by 15.
Guard the Pass. When a creature within 10 feet of a cliff edge moves willingly, Tol'jak can make one Blackmaw Halberd attack against that creature. On a hit, the target's speed becomes 0 until the end of the current turn.
Mountain Step. Tol'jak moves up to half his speed without provoking opportunity attacks. He can climb during this movement without needing to make an ability check.
Halberd Attack. Tol'jak makes one Blackmaw Halberd attack.
Hook and Drag (Costs 2 Actions). Tol'jak chooses one creature he can see within 30 feet. The target must succeed on a Strength saving throw or be pulled up to 15 feet toward Tol'jak and take 13 () bludgeoning damage. If the target ends this movement within 10 feet of a cliff edge, it must also succeed on a Dexterity saving throw or fall prone at the edge.
Devastating Sweep (Costs 3 Actions). Tol'jak uses Mountainbreaker Sweep, if available, or makes two Blackmaw Halberd attacks.
Troll's Refusal (Costs 3 Actions). Tol'jak regains 30 hit points and immediately ends one effect currently causing him to be charmed, frightened, paralyzed, restrained, or stunned. This legendary action cannot be used if Tol'jak took acid or fire damage since the end of his last turn.
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