Brine-Bound Horror
Created by the Deep-Scholars of a sunken civilization, these horrors are sent to the surface whenever the Scriptorium's archives require new information. They target cities specifically to find 'complex' minds.
Brine-Bound Horror
Combat
AC 16 · HP 136 · HardBrine-Bound Horror
Actions
Reactions
- Role
- Heavy Grappler and Controller
- Built for
- 7
Gear
- Rusted Hull-Plating (Armor, 0)Armor made from the sides of merchant ships.
Feats
Augmentations
Notes for the game master
Tactics
Opening
The horror initiates combat from under a pier or in deep fog. It uses its reach to snatch the two least-armored targets with its anchors.
Mid-fight
Once it has 'collected' one or two victims, it uses Ghost-Light Discharge to blind remaining foes and retreats toward the water.
End of the fight
If heavily damaged, it uses its Reaction to clear space and dives into the harbor, dragging its haul down to the Scriptorium.
Retreat
The Horror is single-minded. It will not flee unless it has secured at least one captive. If it has a captive, it retreats at 50% health.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A towering, hunchbacked mass of splintered ship hulls and barnacle-encrusted oak. Its 'arms' are massive rusted chains ending in jagged fluke anchors. Pulsating, neon-blue bioluminescent kelp weaves through the timber like veins, and a single lantern-like growth protrudes from a head made of a shattered figurehead.
Behavior
It moves with a rhythmic, wet grinding sound. It ignores gold and cargo, focusing entirely on living creatures. Once a target is subdued, it tucks them into a hollow cavity in its chest 'hull' to transport them beneath the waves.
How it lives
An artificial apex predator. It does not eat but requires fresh biological 'material' to fuel the bioluminescence that keeps its necrotic timber animated.
Lair
The Drowned Scriptorium, a submerged archive where the Horror deposits its captives to be harvested for their memories or turned into more kelp-growth.
- Habitat
- Coastal trade cities, dilapidated docks, foggy ship graveyards, and sewer outlets.
Signs that it is near
Tags
Lore
Created by the Deep-Scholars of a sunken civilization, these horrors are sent to the surface whenever the Scriptorium's archives require new information. They target cities specifically to find 'complex' minds.
What drives it
To fulfill its ancient directive: fetch 'fresh scrolls' (living beings) for the Scriptorium's masters.
After the fight
Once defeated, the kelp withers instantly, leaving a pile of mundane shipyard trash. However, the Scriptorium will likely send two more to investigate the 'failed retrieval' within 1d4 weeks.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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