Shadowspawn Skirmisher - AI-generated fantasy Monster

Shadowspawn Skirmisher

The first Shadowspawn Skirmishers appeared when the Sylvan Breach opened beneath an ancient grove. Druids describe them as the breach's nervous system, darting ahead of larger guardians to locate intruders and expose weaknesses. Though individually fragile, they become bold when fighting near living shadow or in the presence of a breach-touched guardian.

SmallMonstrosityCR Low individually, dangerous in groups or with a stronger guardianUsually chaotic neutral

Shadowspawn Skirmisher

shadowsylvan breachskirmisherteleporterambusherlow-level threat
HP9AC14, natural armorSPD30 ft., Climb 20 ft.CR1/4 (50 XP)PerceptionStealth
DEX
16
CON
12
WIS
12
CHA
7
INT
7
STR
8
Shadow Stealth. While in dim light or darkness, the skirmisher can take the Hide action as a bonus action. If it remains motionless in dim light or darkness, it has advantage on Dexterity (Stealth) checks.
Umbral Form. The skirmisher has advantage on Dexterity (Stealth) checks made in dim light or darkness. Bright light suppresses this advantage, but does not prevent the skirmisher from hiding if other conditions allow it.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () slashing damage. If the skirmisher has advantage on the attack roll, the target cannot make opportunity attacks against the skirmisher until the start of the skirmisher's next turn.
Shadow Leap. The skirmisher teleports up to 30 feet to an unoccupied space it can see that is in dim light or darkness. It can then make one Claw attack. If the attack hits, the target takes an extra 2 () necrotic damage. The skirmisher cannot use Shadow Leap again until the start of its next turn.
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