Verdigris Hart
Local villagers tell stories of a silver-antlered stag that once led lost children home through the fog. After the Brassroot Engine began siphoning magic from the river, the guardian emerged covered in brass and moss, attacking construct patrols and crystal thieves alike. Rivetmeadow's elders believe the Hart is not evil but trapped inside a command loop. The correct bells can interrupt the signal, but only someone who understands the Engine's original harmonics can fully free it.
Verdigris Hart
Combat
AC 18 · HP 178 · High, approximately CR 10Verdigris Hart
Spells
Actions
Reactions
Legendary Actions
- Role
- Ambush predator, corrupted guardian, potential ally
- Built for
- Four characters of 10th level, or a comparable party of 8th to 11th level
Gear
- River-Crystal Shard (Arcane component, 250 gp)A fist-sized crystal that glows with green-blue river light. It is worth 250 gp to a magical engineer or elemental scholar.
- Brassroot Control Gear (Cursed machinery, 500 gp as salvage, though selling it may attract Engine agents)A fused brass gear embedded in the Hart's sternum. Removing it requires the creature to be restrained or willing and a successful DC 18 Arcana or tinkerer's tools check.
- Verdigris Steam Conduits (Mechanical component, 75 gp each)Three damaged copper pipes venting hot enchanted vapor. Each can be salvaged as a component for a steam-powered magical device.
Feats
Augmentations
Notes for the game master
Tactics
Opening
The Hart remains motionless among trees or riverstones until a vulnerable target enters the flooded zone. It begins with Flooded Root Snare, then charges the most heavily armed intruder while steam obscures its position.
Mid-fight
It divides the battlefield with Flooded Root Snare, knocks targets prone with its antlers, and uses the terrain to isolate one enemy at a time. It avoids attacking children, unconscious villagers, and creatures that drop weapons and retreat.
End of the fight
When reduced below 45 hit points, the Hart attempts to isolate the apparent source of the control signal. It uses Steamburst to cover a retreat toward flooded ground, then focuses attacks on creatures carrying river-crystal or bearing the Brassroot Engine's mark.
Retreat
The Hart does not flee while the control gear is active unless reduced below 45 hit points or struck by resonant bells or harmonized steam whistles. If freed from control, it retreats from needless violence and watches from cover.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A towering stag-like guardian stands nearly 12 feet tall at the shoulder. Its body combines dark woodland muscle, smooth riverstone, braided moss, and plates of green-blue corroded brass. Copper pipes emerge from its ribs and neck, releasing thin ribbons of steam. Its antlers resemble branching roots wrapped around glowing river-crystals, and each step leaves wet hoofprints filled with pale green light. A brass gear, fused painfully into its sternum, pulses whenever the distant Brassroot Engine siphons magic.
Behavior
The Hart is an ambush predator driven by pain, territorial instinct, and the Brassroot Engine's corrupted commands. It attacks trespassers, steam constructs, and anyone carrying stolen river-crystal. It deliberately avoids children, wounded villagers, and those who show signs of protecting the forest. Its aggression decreases if its wounds are acknowledged, the control gear is disabled, or the party produces a resonant bell tone or harmonized steam whistle.
How it lives
The Verdigris Hart was once a natural guardian spirit bound to the riverside forest. The Brassroot Engine siphoned part of its magic and replaced that essence with a crude steam-driven control system. It now feeds on mineral-rich water, fallen leaves, raw magic, and the energy stored in river-crystals. It is not naturally predatory toward humanoids, but the Engine's commands have distorted its threat recognition.
Lair
The Hart's lair is a half-submerged stone circle beneath an ancient willow. Brass pipes from the Brassroot Engine pierce the roots and vanish into the riverbed. At the center lies a shallow pool of glowing water surrounded by discarded construct parts, broken bells, and antlers shed during earlier surges of magic.
- Habitat
- Enchanted riverside forest patched with bright grasslands, reed-choked banks, misty pools, moss-covered ruins, and small steampunk villages
Signs that it is near
Tags
Lore
Local villagers tell stories of a silver-antlered stag that once led lost children home through the fog. After the Brassroot Engine began siphoning magic from the river, the guardian emerged covered in brass and moss, attacking construct patrols and crystal thieves alike. Rivetmeadow's elders believe the Hart is not evil but trapped inside a command loop. The correct bells can interrupt the signal, but only someone who understands the Engine's original harmonics can fully free it.
What drives it
Protect the river and forest, repel crystal thieves and steam constructs, and silence the painful control frequency imposed by the Brassroot Engine.
After the fight
If defeated without addressing the Brassroot Engine's control frequency, the Verdigris Hart collapses into riverstone, moss, and corroded brass. If calmed or freed, it retreats to the river's deep pools and may later guide the party through the forest, defend Rivetmeadow from hostile constructs, or expose the Engine's influence. If betrayed after being aided, it becomes a relentless enemy of the settlement and floods its lower streets.
“Rivetmeadow's elders believe the Hart is not evil but trapped inside a command loop.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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