The Veil Warden - AI-generated fantasy Monster

The Veil Warden

The Veil Warden is one of Eridanthe's perfected attendants, created to ensure that every guest becomes a role before they become a person. It is said that each mirror in the court remembers the face it was given to admire, and each broken one remembers the truth beneath. Thiara's corruption by the Shackled One makes her smell like snapped chains to the Warden, which it considers an affront to elegance and a sign that she may be useful as bait, leverage, or a warning.

Largemonstrosity(fey)CR CR 8lawful evil

The Veil Warden

feyguardianmirrorcourtcontrolillusionsocial encounterbossEridantheThiaraIllarien
HP136AC17SPDwalk 30 ft., hover 10 ft. over reflective surfacesCR8InsightPerceptionDeceptionPerformance
STR
16
DEX
18
save
CON
16
INT
12
WIS
14
save
CHA
18
save
Amorphous Reflection. The Warden can move through a space as narrow as 1 inch wide if it is a reflection, crack, or ribbon slit.
Courtly Dread. A creature that can see the Warden and starts its turn within 10 feet of it must succeed on a Wisdom saving throw or be compelled to speak formally, cannot take the Dash action, and cannot willingly move farther away from the Warden until the start of its next turn. On a success, the creature is immune to this effect for 24 hours.
Mirror Shell. The first time each round the Warden is hit by an attack, it can reduce the damage by 7 () if the attack was not made with cold iron or while the attacker was under the effect of a sincere grief or broken mirror counter.
Polite Repositioning. If a creature fails its save against one of the Warden's charm, fear, or force-movement effects, the Warden can immediately move that creature up to 10 feet to a space it can see.
Ribbon Lance. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 15 () slashing damage plus 7 () psychic damage, and the target must succeed on a Wisdom saving throw or be unable to take reactions until the start of its next turn.
Shattering Gaze. Ranged Spell Attack: to hit, range 60 ft., one creature. Hit: 14 () force damage, and the target must succeed on a Charisma saving throw or be marked by a glittering mask until the end of its next turn. While marked, the first attack roll made against it has advantage, and the first attack roll it makes has disadvantage.
Etiquette of the Court. The Veil Warden forces one creature it can see within 30 feet to make a Wisdom saving throw. On a failure, the target is pulled up to 20 feet in a straight line toward the Warden, knocked prone if it ends this movement within 5 feet of the Warden, and must speak its true name if it has one. A creature that does not know its true name instead takes 10 () psychic damage.
Mirror Flinch. When a creature the Warden can see targets it with a melee attack, the Warden forces that creature to make a Wisdom saving throw. On a failure, the attack has disadvantage, and if it misses the Warden may move up to 10 feet without provoking opportunity attacks.
Mirror Slip. The Warden moves up to half its speed without provoking opportunity attacks. During this movement, it can pass through spaces occupied by allies or through a Large or smaller mirror, reflective pool, or polished surface, appearing in an unoccupied space within 20 feet.
Courtesy's Rebuke. One creature the Warden can see within 30 feet must succeed on a Wisdom saving throw or have disadvantage on its next attack roll or saving throw before the end of its next turn.
Lingering Insult (Costs 2 Actions). The Warden makes one Ribbon Lance attack or Shattering Gaze attack.
2nd level
Mirror Imageillusion The Warden can cast mirror image once per day without material components.
Enthrallenchantment The Warden can cast enthrall at will, but only in a courtly or ceremonial setting.
Misty Stepconjuration The Warden can cast misty step three times per day, appearing through reflective surfaces if possible.
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