Mycelial Sentinel
Legend speaks of the Verdant Guard, an elite elven unit that stayed behind to hold the line against a creeping rot. They succeeded in stopping the rot's spread, but at the cost of their autonomy. Now, they are the very thing they fought, turned into mindless puppets by the fungal spores they inhaled during their final stand.
Mycelial Sentinel
Combat
AC 17 · HP 85 · ModerateMycelial Sentinel
Actions
Reactions
- Role
- Area Denial Tank
- Built for
- 5
Gear
- Sunder-Steel Glaive (Weapon, 25 gp (Salvage value))An ancient elven polearm pitted with rust and dripping with black ichor.
- Fused Plate (Armor, Non-removable)Fine elven plate armor rendered unusable by root-like fungal growths.
Feats
Augmentations
Notes for the game master
Tactics
Opening
The Sentinels wait for the party to enter a narrow corridor before detonating their Spore Clouds to blind the front line.
Mid-fight
They use their 10 foot reach to attack over each other's shoulders, staying in the dim light of the corridor to trigger Fungal Regrowth.
End of the fight
If reduced to low health, they clump together, using their reactions to punish any melee attackers while their allies cycle to the front.
Retreat
The sentinels never retreat. They fight until their bodies are completely incinerated or reduced to mulch.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A tall, slender figure clad in tarnished elven plate. Thick, shelf-like fungi erupt from the seams of the armor, effectively welding the metal to the gray, shriveled skin beneath. Pale mycelial threads wrap around its limbs like biological wire. Where eyes once were, bioluminescent mold glows with a dim, sickly green light. It moves with a staccato, twitching motion, as if its muscles are being pulled by external strings.
Behavior
The sentinels stand perfectly still until their corridor is breached. They do not speak, producing only the sound of rubbing dry wood or wet soil. They operate with a collective intelligence, shifting and flanking in total silence. They prioritize blocking exits and maintaining positions in the shadows of the Root-Hall.
How it lives
A symbiotic nightmare. When an elven defender dies in the Maw of Moss, a specific strain of parasitic cordyceps colonizes the nervous system and the metal of the armor. The fungus feeds on the lingering magical resonance in the elf's bones, keeping the corpse animated as a permanent security system for the fungal colony.
Lair
Transition corridors between the Root-Hall and the Maw of Moss. These hallways are choked with spore-laden mist and carpeted in thick, damp moss.
- Habitat
- Deep forests, fungal caverns, and overgrown elven ruins.
Signs that it is near
Tags
Lore
Legend speaks of the Verdant Guard, an elite elven unit that stayed behind to hold the line against a creeping rot. They succeeded in stopping the rot's spread, but at the cost of their autonomy. Now, they are the very thing they fought, turned into mindless puppets by the fungal spores they inhaled during their final stand.
What drives it
To prevent non-fungal life from entering the Maw of Moss and to provide fresh organic matter for the fungal hivemind.
After the fight
Once defeated, the sentinel's body collapses into a pile of harmless, quickly decaying compost. The elven spirit is finally at rest, but the spores lingering in the air may require the party to burn their clothes to prevent further infection.
“They succeeded in stopping the rot's spread, but at the cost of their autonomy.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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