Stormbound Skybreaker Bruiser - AI-generated fantasy Monster

Stormbound Skybreaker Bruiser

The Rumble in the Deep thrives on legends, and this one was built to advertise a theft. The bruiser is a shameless homage to cloud giant grandeur, tuned to the same sort of sky-shattering force that made Vorundr's Sky Breaker famous. Rumor says its hammer head was shaped from a broken sliver of a giant's old weapon, then fed enough storm magic to make every blow sound like distant thunder. Whether that tale is true or not, the creature reacts strangely to the real Vorundr. Some pitmasters claim it grows calmer in the giant's presence, as if it recognizes a master. Others insist it fights harder, desperate to prove that a stolen legacy can still make a crowd gasp.

Largeconstruct(stormbound giant-forged bruiser)CR Dangerousunaligned

Stormbound Skybreaker Bruiser

arenastormgiantthunderspectaclewaterdeepnonlethal-friendly
HP136AC16SPD40 ft., climb 20 ft., fly 20 ft. (hover in bursts of stormlift)CR8 (3,900 XP)AthleticsIntimidationPerception
STR
22
save
DEX
12
save
CON
20
save
INT
8
WIS
12
CHA
10
Arena Hunger. The bruiser has advantage on saving throws against being frightened or charmed while at least one creature is actively cheering, taunting, or challenging it from within 60 feet.
Crashing Charge. When the bruiser moves at least 20 feet straight toward a creature and then hits it with Sky Breaker Slam on the same turn, the target takes an extra 7 () thunder damage.
Storm-Tracked. The bruiser can move across liquids and wet surfaces without penalty, and magical rain or spray does not obscure its vision.
Sky Breaker Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 19 () bludgeoning damage plus 4 () thunder damage. If the target is Medium or smaller, it must succeed on a Strength saving throw or be pushed up to 15 feet and knocked prone.
Thunderclap Stomp. The bruiser unleashes a concussive stomp in a 15-foot-radius circle centered on itself. Each creature of the bruiser's choice in that area must make a Dexterity saving throw, taking 18 () thunder damage on a failure, or half as much damage on a success. Unattended objects and fragile arena fixtures in the area take the full force of the stomp and can crack, ring, or shatter at the DM's discretion. A creature that fails the save also cannot take reactions until the start of its next turn.
Hurl Debris. Ranged Weapon Attack: to hit, range 60/180 ft., one target. Hit: 13 () bludgeoning damage, and the target must succeed on a Constitution saving throw or be deafened until the end of its next turn. The bruiser can hurl a jagged chunk of arena stone, a chained anvil, or a snapped piece of its own harness as part of this attack.
Rebounding Guard. When a creature the bruiser can see hits it with a melee attack, the bruiser can reduce the damage by 7 (). If it reduces the damage to 0, the attacker must succeed on a Strength saving throw or be pushed 5 feet away.
Bounding Step. The bruiser moves up to half its speed without provoking opportunity attacks.
Hammering Strike (Costs 2 Actions). The bruiser makes one Sky Breaker Slam attack.
Burst of the Deep Storm (Costs 3 Actions). The bruiser erupts with storm force. Each creature of its choice within 10 feet must succeed on a Strength saving throw or be pushed 10 feet away and knocked prone.
Cantrips
Storm-Runed Projectionevocation The bruiser can emit a pulse of crackling storm energy as part of its movement or attacks, but it does not cast spells in the traditional sense.
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