Shadowspawn Thornbeast - AI-generated fantasy Monster

Shadowspawn Thornbeast

The first Shadowspawn Thornbeasts were once guardians of sacred woodland crossings. When the Sylvan Breach opened, the roots around it drank in shadow until their protective instincts became violent and indiscriminate. Each beast remembers fragments of its former purpose, but the breach's hunger twists those memories into a command to keep all living creatures away.

LargePlant(Shadow plant)CR Challenge Rating 2Unaligned

Shadowspawn Thornbeast

ShadowspawnPlantFeywildGuardianBruiserSylvan Breach
HP45AC14SPD30 ft., climb 20 ft.CR2 (450 XP)AthleticsPerceptionStealth
STR
16
save
DEX
14
CON
15
INT
6
WIS
12
CHA
7
Shadow Stealth. While in dim light, darkness, or heavy natural foliage, the thornbeast can take the Hide action as a bonus action. It can attempt to hide while only lightly obscured by foliage, shadow, or natural undergrowth. If it remains motionless in such terrain, it has advantage on its Dexterity (Stealth) checks.
Breach-Bound. The thornbeast has advantage on saving throws against being frightened while within 60 feet of the Sylvan Breach.
Rooted Stance. The thornbeast has advantage on ability checks and saving throws made to avoid being knocked prone.
Multiattack. The thornbeast makes two attacks: one Bite and one Thorned Fist.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage plus 2 () necrotic damage.
Thorned Fist. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 8 () bludgeoning damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed up to 10 feet.
Thorn Spray. The thornbeast launches barbed vines in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 10 () piercing damage on a failed save, or half as much damage on a successful one. A creature that fails the save also has its speed reduced by 10 feet until the end of its next turn.
Vine Grasp. Ranged Weapon Attack: to hit, range 30 ft., one Large or smaller creature. Hit: 6 () piercing damage, and the target is grappled. The grappled target is restrained while the grapple persists. The escape DC is 13. The vine has AC 12 and 8 hit points, is immune to psychic damage, and withers if the thornbeast dies. The thornbeast can have only one creature grappled by this feature at a time.
Hooked Reprisal. When a creature the thornbeast can see within 10 feet moves away from it, the thornbeast makes one Thorned Fist attack against that creature. On a hit, the target's speed becomes 0 until the end of the current turn.
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