Core-Quake Elemental - AI-generated fantasy Monster

Core-Quake Elemental

Legend says that when the Great Fault split the Shattered Vein, the mountain's spirit was fractured. The Core-Quake Elemental is the largest fragment, wandering the tunnels as a physical manifestation of the earth's unresolved trauma.

HP114AC16SPD30 ft., Burrow 30 ft.CR7AthleticsPerception
STR
22
save
DEX
8
CON
20
save
INT
6
WIS
10
CHA
7
Seismic Tremors. The ground within 15 feet of the elemental ripples and buckles. This area is considered difficult terrain for any creature other than an elemental.
Siege Monster. The elemental deals double damage to objects and structures.
Heated Body. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 () fire damage.
Multiattack. The elemental makes two Magmatic Slam attacks.
Magmatic Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 15 () bludgeoning damage plus 7 () fire damage.
Tectonic Surge (Recharge 5-6). The elemental strikes the ground, sending a shockwave in a 20-foot radius. Each creature on the ground in that area must make a Strength saving throw. On a failure, a creature takes 22 () bludgeoning damage and is knocked prone. On a success, the creature takes half damage and isn't knocked prone.
Magma Spray. When the elemental takes more than 15 damage from a single melee attack, it sprays molten rock at the attacker. The attacker must make a Dexterity saving throw or take 10 () fire damage.
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