The Hunter Beyond Attention
The Hunter Beyond Attention has been known by many titles, including the Listener in the Canopy and the Eye Behind the Shoulder. The Little Forest Men are not its servants. Their ancestors learned that the fetish attracts the Hunter and spent generations keeping it hidden, misleading outsiders, and returning it whenever it was taken. Sir Reginald Ashcombe mistook the guardians' fear for superstition. His expedition brought the fetish to England, where every journal entry, lecture, sketch, and whispered description strengthened the trail.
The Hunter Beyond Attention
Combat
AC 21 · HP 405 · Mythic, campaign-ending if the artifact is mishandledThe Hunter Beyond Attention
Spells
Actions
Reactions
Legendary Actions
- Role
- Mythic boss, perception predator, supernatural final encounter
- Built for
- Four to five characters of level 17 or higher
Gear
- The Green-Veined Fetish (Artifact, Priceless, but dangerous to transport)A clenched-fist-sized fetish carved from black stone threaded with green veins. Its posture changes according to the viewer. A creature that studies it for 1 minute must succeed on a DC 22 Wisdom saving throw or gain 1 Awareness mark.
- Guardian Boundary (Protective relic, Not for sale)A nonmagical spatial anchor formed from old maps, iron nails, ash, and guardian markings. While intact, it gives creatures within 20 feet advantage on saving throws against the Hunter's lair actions.
- The Guardian's Sketches (Investigative evidence, Invaluable to occult scholars)A bundle of sketches showing safe symbols, forbidden gestures, and inconsistent depictions of the Hunter. Studying the bundle for more than 10 minutes requires a DC 18 Wisdom saving throw or grants 1 Awareness mark.
Feats
Notes for the game master
Tactics
Opening
The Hunter begins as a pressure rather than a body. Clocks stop, reflections lag, and every character notices a different impossible detail. It then targets the investigator with the highest Awareness score, using The Thing Behind You and False Certainty before revealing a glimpse beyond the ceiling.
Mid-fight
The Hunter attacks marked creatures through separated perceptions. It creates false safe zones, shifts gravity, speaks from behind listeners, and uses the vault's architecture against the party. It rarely repeats a manifestation against a creature that has successfully ignored it.
End of the fight
Once several investigators are marked, the Hunter stops attacking their bodies and instead attacks their certainty. It removes cover, changes distances, turns allies into apparent threats, and forces a choice: carry the fetish away, seal it temporarily, or begin the journey to return it to the rainforest sanctuary. If the party chooses return, the Hunter becomes more aggressive but cannot pursue beyond the sanctuary's forgotten boundary.
Retreat
The Hunter does not flee from damage. It withdraws when no one is looking directly at the fetish, when the room is plunged into darkness, or when the party deliberately breaks communication and abandons shared descriptions. It cannot be intimidated, negotiated with, or meaningfully killed by ordinary attacks.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
The Hunter has no stable body. It appears as whatever the observer is least prepared to notice: a second shadow, a tall silhouette beyond an impossible window, a reflection that moves before its owner, or a vast eye-shaped absence beyond the ceiling. When several people see it at once, their descriptions contradict one another. Every manifestation seems to be standing just beyond the observer's shoulder.
Behavior
The Hunter behaves like a predatory intelligence testing the limits of perception. It does not roar, threaten, or pursue in a conventional way. It notices attention, rewards curiosity with revelation, and turns shared knowledge into a trail. It is patient when ignored and relentless when described.
How it lives
The Hunter is not an animal, spirit, deity, or extradimensional visitor in any ordinary sense. It is an ancient pattern of predation that exists wherever awareness becomes sufficiently focused. The guardians' culture discovered that the fetish does not contain the Hunter. It points toward it, like a scent trapped in stone.
Lair
The Hunter's lair is the museum vault beneath Blackwood Hall. It includes the trophy gallery, the stopped-clock corridor, the expedition archive, and the circular chamber where the fetish rests. The lair's geometry changes whenever a creature openly explains how it changed.
- Habitat
- The sealed vault beneath Blackwood Hall, abandoned expedition camps, rainforest ruins, flooded galleries, and places where a forbidden artifact has been studied or displayed.
Signs that it is near
Tags
Lore
The Hunter Beyond Attention has been known by many titles, including the Listener in the Canopy and the Eye Behind the Shoulder. The Little Forest Men are not its servants. Their ancestors learned that the fetish attracts the Hunter and spent generations keeping it hidden, misleading outsiders, and returning it whenever it was taken. Sir Reginald Ashcombe mistook the guardians' fear for superstition. His expedition brought the fetish to England, where every journal entry, lecture, sketch, and whispered description strengthened the trail.
What drives it
To notice, isolate, and consume the minds that have become attuned to the fetish. It does not seek wealth, conquest, worship, or physical territory. It seeks attention because attention creates a path.
After the fight
If the fetish is carried away from Blackwood Hall, the Hunter's influence follows every creature that has 1 or more Awareness marks. Each day, one marked creature must succeed on a DC 18 Wisdom saving throw or gain another mark. Returning the fetish to its original rainforest sanctuary removes all marks after seven days and ends the Hunter's active manifestations. Sealing the fetish in darkness and refusing to discuss it suppresses the Hunter for 1d10 years, but does not destroy the threat.
“Sir Reginald Ashcombe mistook the guardians' fear for superstition.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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