Count Valerius - AI-generated fantasy Monster

Count Valerius

Valerius was a diplomat in life who bartered his soul for the time required to understand every nuance of high society. He has ruled his county for four centuries, frequently hosting 'parties' from which the guests never truly depart.

MediumUndead(Shapechanger)CR CR 15Lawful Evil

Count Valerius

VampireAristocratCaster
HP144AC16SPD30 ft., Climb 30 ft.CRCR 15DeceptionInsightPerceptionPersuasionStealth
STR
18
DEX
18
save
CON
18
INT
17
WIS
15
save
CHA
20
save
Shapechanger. If Valerius is not in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into his true form.
Legendary Resistance (3/Day). If Valerius fails a saving throw, he can choose to succeed instead.
Regeneration. Valerius regains 20 hit points at the start of his turn if he has at least 1 hit point and is not in sunlight or running water. If he takes radiant damage or damage from holy water, this trait doesn't function at the start of his next turn.
Multiattack. Valerius makes two attacks, only one of which can be a bite.
Unarmed Strike. Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: 8 () bludgeoning damage plus 14 () necrotic damage. If the target is a creature, Valerius can choose to grapple the target (escape ).
Charm. Valerius targets one humanoid he can see within 30 feet. If the target can see him, the target must succeed on a Wisdom saving throw or be charmed. While charmed, the target regards Valerius as a trusted friend to be heeded and protected. The effect lasts 24 hours or until Valerius is destroyed or takes a bonus action to end the effect.
Misty Escape. When Valerius takes damage, he can use his reaction to transform into a cloud of mist and move up to his speed without provoking opportunity attacks.
Move. Valerius moves up to his speed without provoking opportunity attacks.
Unarmed Strike. Valerius makes one unarmed strike.
Drink Wine (Costs 2 Actions) (Costs 2 Actions). Valerius takes a sip from his chalice. Every creature charmed by him within 60 feet must make a Charisma saving throw or be incapacitated by a rush of euphoric sensory overload until the end of Valerius's next turn.
2nd level
Misty StepConjuration Valerius dissolves into shadows and reappears 30 feet away.
4th level
Greater InvisibilityIllusion Valerius becomes invisible, leaving only the scent of wine behind.
5th level
Dominate PersonEnchantment A refined command that compels a guest to 'sit and listen'.
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