Vora, the Great Gullet - AI-generated fantasy Monster

Vora, the Great Gullet

Legend says Vora was once a small seedling blessed by a druid of the Old Faith, but the blood of a fallen demon prince seeped into the soil, twisting her growth into an insatiable hunger.

GargantuanPlant(Titan)CR DeadlyNeutral Evil

Vora, the Great Gullet

BossLegendaryRootedCarnivorous
HP310AC19SPD0 ft (Rooted)CRDeadlyPerceptionStealthIntimidation
STR
24
DEX
6
CON
26
save
INT
8
WIS
18
save
CHA
14
save
Rooted Behemoth. Vora cannot be moved against her will by any means short of a Wish spell. She automatically fails Dexterity saving throws but is immune to the prone and restrained conditions.
Multi-Headed Defense. While Vora has more than one head, she has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.
Acidic Sap. Whenever a creature hits Vora with a melee attack while within 5 feet of her, it takes 7 () acid damage.
Multiattack. Vora makes four Snap Bite attacks or two Snap Bite attacks and two Thorny Vine attacks.
Snap Bite. Melee Weapon Attack: to hit, reach 20 ft., one target. Hit: 20 () piercing damage plus 9 () acid damage. If the target is a Large or smaller creature, it is grappled (escape ). Until this grapple ends, the target is restrained, and Vora cannot use that head to bite another target.
Thorny Vine. Melee Weapon Attack: to hit, reach 40 ft., one target. Hit: 17 () slashing damage, and the target must succeed on a Strength saving throw or be pulled up to 20 feet toward Vora's central maw.
Swallow. Vora makes one bite attack against a Medium or smaller target she is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside Vora, and it takes 21 () acid damage at the start of each of Vora's turns. If Vora takes 40 damage or more on a single turn from a creature inside her, she must succeed on a Constitution saving throw or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Vora.
Snapping Reflex. When a creature moves within 20 feet of Vora, she can use her reaction to make one Snap Bite attack against that creature.
Luring Scent (Costs 2 Actions). Vora releases a puff of sweet, intoxicating spores. Each creature within 60 feet of Vora must succeed on a Wisdom saving throw or be charmed until the end of its next turn. While charmed, the creature must use its action and all available movement to move as close to Vora's central maw as possible via the most direct route.
Vine Lash. Vora makes one Thorny Vine attack.
Digestive Spores. Vora exhales a cloud of spores in a 20 foot radius. Each creature in that area must make a Constitution saving throw, taking 14 () poison damage on a failed save, or half as much on a success.
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