Astraean Star-Stalker - AI-generated fantasy Monster

Astraean Star-Stalker

Legend says that if you see a falling star that travels horizontally across the horizon, a Star-Stalker has identified a target. They are known as the Long Finger of the Gods, often striking down tyrants from such a distance that the victims never knew they were under judgment.

MediumCelestial(Lawful Good)CR 10Lawful Good

Astraean Star-Stalker

SniperPlanarHigh Mobility
HP153AC18SPD30 ft. walk, 90 ft. fly (hover)CR10PerceptionStealthInsight
STR
10
DEX
22
save
CON
16
INT
14
WIS
18
save
CHA
18
save
Archer of the Firmament. The Star-Stalker does not suffer disadvantage on long range weapon attacks. Its longbow attacks ignore half cover and three-quarters cover.
Starlight Mantle. At the start of its turn, if the Star-Stalker is in dim light or darkness, it can choose to become invisible until it makes an attack or uses a spell.
Magic Resistance. The Star-Stalker has advantage on saving throws against spells and other magical effects.
Multiattack. The Star-Stalker makes three Star-Bolt attacks.
Star-Bolt. Ranged Weapon Attack: to hit, range 300/1200 ft., one target. Hit: 15 () force damage plus 9 () radiant damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from the Star-Stalker.
Falling Star (Recharge 5-6). The Star-Stalker fires a beacon of light into the sky. A cylinder of radiant energy 20 feet wide and 100 feet high crashes down at a point within 600 feet. Each creature in that area must make a Dexterity saving throw, taking 45 () radiant damage on a failed save, or half as much on a success.
Stellar Blink. When a creature the Star-Stalker can see moves within 10 feet of it, the Star-Stalker can teleport up to 30 feet to an unoccupied space it can see.
Reposition. The Star-Stalker flies up to half its speed without provoking opportunity attacks.
Vigilant Shot. The Star-Stalker makes one Star-Bolt attack.
Dazzling Flare (Costs 2 Actions) (Costs 2 Actions). The Star-Stalker emits a burst of blinding light. Each creature within 20 feet of it must succeed on a Constitution saving throw or be blinded until the end of its next turn.
1st level
Guiding BoltEvocation Fired as an innate ability, uses +8 to hit.
Hunter's MarkDivination Used to track prey across planes.
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