The Ruby Sootbound
The Ember Gate ward was designed to redirect dangerous magical heat and psychic strain into sealed anchor stones beneath the district. Officials quietly overcharged the system to power the city's crimson spires and industrial furnaces. The ward began collecting fear from workers, merchants, performers, and displaced citizens. The horror emerged when one anchor cracked and the accumulated emotional pressure found a shape in ruby glass.
LargeFiend(Fiendish magical manifestation)CR HighNeutral
The Ruby Sootbound
urban horrorreflection walkernightmare feederward manifestationcrimson citysolo monstercontrollerinvestigation encounter
HP136AC+8SPD30 ft., Climb 30 ft., Fly 30 ft. while moving through a reflectionCR8 (3,900 XP)DeceptionInsightPerceptionStealth
STR
18
DEX
16
save
CON
18
INT
16
WIS
18
save
CHA
19
save
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