Ticket Gnats - AI-generated fantasy Monster

Ticket Gnats

Travelers on the old carnival road tell of tiny wings that sound like applause and teeth like pins. If the gnats start to circle, the real danger is already awake somewhere deeper in the fairway. Old guides know to keep their voices low, their lamps smoky, and their pockets full of cheap coins they can afford to lose.

Small swarmswarm(swarm)CR Moderateunaligned

Ticket Gnats

swarminsectcarnivalroadside horrorscavengeralarm creaturelow level
HP45*group swarm*AC14SPD20 ft., fly 40 ft.CR2 (450 XP)PerceptionStealth
STR
6
DEX
18
save
CON
12
save
INT
5
WIS
10
save
CHA
8
Sound-Driven Frenzy. The swarm has advantage on Wisdom (Perception) checks that rely on hearing. If it hears loud speech, music, tearing cloth, or the clatter of coins, it knows the direction of the sound until the end of its next turn.
Sticky Fingers. As a bonus action, the swarm can attempt to snatch a Tiny unattended object within 5 feet, such as coins, keys, ribbons, mirrors, or rations. The object is hidden in the nest unless recovered.
Alarm Thread. While within 30 feet of its nest, the swarm can use a bonus action to mark a creature it can see. The next larger creature allied with the swarm gains advantage on its first attack against the marked creature before the end of the round.
Needle-Bite Swarm. Melee Weapon Attack: to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 () piercing damage, or 5 () piercing damage if the swarm has half its hit points or fewer. The target must succeed on a Wisdom saving throw or become rattled until the end of its next turn; while rattled, it cannot take reactions and has disadvantage on its next Perception check.
Snatch and Tear. Ranged Weapon Attack: to hit, range 20/60 ft., one creature or unattended object. Hit: 5 () slashing damage, and the target's clothing, pack, or pouch is snagged by paper-thin chitin. Until a creature uses an action to free it or the swarm is destroyed, the target has disadvantage on Dexterity (Stealth) checks.
Mischief Cloud. Each creature of the swarm's choice within 5 feet must succeed on a Constitution saving throw or cough and choke on a burst of dust, confetti, and mold spores, taking 3 () poison damage and unable to take the Hide action until the start of its next turn.
Distracted by Sparkle. When a creature within 30 feet drops food, jingling coins, or a shiny trinket, the swarm can move up to half its flying speed toward that object without provoking opportunity attacks.
Visual sheet

Turn Ticket Gnats into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships