Rumble Reclaimer, the Storm-Bound Enforcer - AI-generated fantasy Monster

Rumble Reclaimer, the Storm-Bound Enforcer

Vorundr never intended the Sky Breaker to disappear into mortal hands. Rather than publicly admit the theft, humiliation, or weakness, he commissioned a ritual enforcer to retrieve the hammer and make an example of anyone who profited from the insult. The creature's rune-core records names, wagers, and breaches of etiquette with eerie calm, which means it can be appealed to through witnesses, contracts, and honor as easily as through steel.

Largeconstruct(storm-forged giant construct)CR Deadlylawful neutral

Rumble Reclaimer, the Storm-Bound Enforcer

bossarenalightningthundergiantconstructtournamentwaterdeepreclamation
HP178AC18SPDwalk 30 ft., fly 20 ft. (hover, while in storm or open air only)CR9AthleticsInsightPerception
STR
24
DEX
13
save
CON
20
save
INT
12
WIS
14
save
CHA
16
save
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.
Siege Stance. The guardian can move across nonmagical difficult terrain without spending extra movement. In addition, when it hits a prone creature with Sky Breaker Maul, the attack deals an extra 7 () thunder damage.
Reclamation Scent. If the guardian starts its turn within 20 feet of the Sky Breaker or a creature carrying it, it gains 10 temporary hit points and can immediately move up to 10 feet toward that creature without provoking opportunity attacks.
Sky Breaker Maul. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () bludgeoning damage plus 7 () thunder damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Storm Lash. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 14 () lightning damage, and the target cannot take reactions until the start of its next turn. If the target is concentrating on a spell, it has disadvantage on the saving throw to maintain concentration.
Arena Shatter. The guardian releases a crackling wave in a 20-foot radius centered on itself. Each creature of its choice in that area must make a Dexterity saving throw, taking 27 () lightning damage and 13 () thunder damage on a failed save, or half as much damage on a successful one. Objects that are not being worn or carried also take the damage.
Static Rebuke. When a creature within 30 feet hits the guardian with a melee attack, the guardian forces the attacker to make a Dexterity saving throw, taking 10 () lightning damage on a failed save, or half as much on a success.
Advance. The guardian moves up to its speed without provoking opportunity attacks, but only toward a creature it can see.
Crackling Strike (Costs 2 Actions). The guardian makes one Sky Breaker Maul attack.
Thunder Reprisal (Costs 2 Actions). The guardian targets one creature it can see within 60 feet. The target must succeed on a Strength saving throw or be pushed up to 15 feet and knocked prone if it collides with a solid surface or another creature.
Cantrips
Runic StormcastingEvocation The guardian can cast the following spells, requiring no material components and using Charisma as the spellcasting ability. At will: thunderwave, fog cloud. 3/day each: shatter, gust of wind. 1/day each: lightning bolt, sleet storm.
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