Lord Veyr Nocturne, the Mire-Blood Prince
Once a mortal lord who promised to protect Mirehollow, Veyr vanished on the night of his wedding when the settlement's fey marsh swallowed the chapel. He returned as a vampire touched by the realm beyond sleep, claiming his bride had forgotten him first. In truth, she broke their wedding token to resist his first attempt at feeding on her memories. Veyr murdered her, consumed the memory of her face, and has spent decades trying to fill the absence with an eternal court of people who can never leave or remember enough to resist. The region's magical effect is the residue of his bargain with the dream world. The local shop's protective wares are made from iron, salt, blue glass, and remembered names, all materials that anchor a mind to waking reality. The settlement's disappearances are victims drawn into Veyr's court and preserved as obedient dreamers.
Lord Veyr Nocturne, the Mire-Blood Prince
Combat
AC 17 · HP 195 · Deadly boss encounterLord Veyr Nocturne, the Mire-Blood Prince
Spells
Actions
Reactions
Legendary Actions
- Role
- Solo boss, controller, infiltrator, and memory-horror antagonist
- Built for
- Four characters of 11th to 13th level
Gear
- Broken Wedding Token (Story Relic, Priceless)A silver locket split down the center, bearing the initials of Veyr's lost beloved. It suppresses Veyr's regeneration when held near him.
- Mourning Mantle (Wondrous Item, Rare)A black silk cloak that becomes cold and wet whenever a nearby creature loses a memory.
- Pearl of Recovered Names (Wondrous Item, Very rare)A pearl containing the stolen memories of Mirehollow's missing villagers. Shattering it releases the memories in a wave of psychic pain.
- Dawnpiercer (Weapon, Rare)A ceremonial rapier with a sun-bright iron core. Against undead, it deals an extra 1d6 radiant damage once per turn.
Feats
Notes for the game master
Tactics
Opening
Veyr begins hidden beneath the chapel's black water. He speaks through the reflections of the characters, uses Dream Theft against the most emotionally invested hero, then emerges only after the party is separated by shifting terrain.
Mid-fight
He divides the party with Mirrored Dreamscape and Rewrite the Mire, then uses dream-duplicates to create false cries for help. He targets healers, memory-bearers, and anyone who displays a personal connection to Mirehollow.
End of the fight
When reduced below 50 hit points, Veyr uses Mire-Mist Form, retreats through the chapel's flooded crypt, and attempts to isolate the character carrying the broken wedding token or the shop's protective wares. He fights to recover those objects rather than simply escape.
Retreat
Veyr is patient rather than brave. If forced below 25 hit points, he becomes a cloud of mist and flees toward a prepared coffin beneath the chapel unless exposed to sunlit iron, the broken wedding token, or the recovered memory of his lost bride.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
Lord Veyr Nocturne appears as a tall, unnervingly graceful noble with moon-pale skin, dark hair drifting as though underwater, and eyes filled with reflected stars. His coat is stitched from funeral velvet and waterlogged wedding banners. Black reeds grow from his shoulders like a ceremonial collar, while silver-black mist leaks from his mouth whenever he smiles. His reflection wears a different face, often that of someone the viewer dearly misses.
Behavior
Veyr speaks with elegant courtesy, addressing violence as though it were an unfortunate breach of etiquette. He rarely attacks immediately. Instead, he offers bargains, compliments the characters' memories, and asks which loved one they would willingly forget in exchange for peace. He is theatrical, predatory, and possessive, treating Mirehollow's inhabitants as future members of his dream court.
How it lives
Veyr does not require ordinary food. He feeds on blood to sustain his body and on memories to sustain his connection to the dream world. Victims whose memories he consumes often become calm, agreeable, and directionless, wandering into the marsh while insisting they are going home. Dream-duplicates are temporary psychic echoes formed from stolen affection.
Lair
Veyr's lair is the Chapel of the Last Vow, a ruined stone chapel that appears only when the swamp is asleep. Its bell hangs beneath the water, its pews float upside down, and its stained-glass windows show the dreams of anyone who enters. At initiative count 20, losing initiative ties, Veyr can use one lair action: flood a 20-foot square with grasping water, create a reflective duplicate of one creature until the next round, or cause every mirror and pool to whisper a forgotten name. The chapel is visible only during the dream tide, unless someone carries the broken wedding token.
- Habitat
- Haunted fey swamp, drowned settlement, moonlit marsh, dream-overlap zone, and half-submerged chapel.
Signs that it is near
Tags
Lore
Once a mortal lord who promised to protect Mirehollow, Veyr vanished on the night of his wedding when the settlement's fey marsh swallowed the chapel. He returned as a vampire touched by the realm beyond sleep, claiming his bride had forgotten him first. In truth, she broke their wedding token to resist his first attempt at feeding on her memories. Veyr murdered her, consumed the memory of her face, and has spent decades trying to fill the absence with an eternal court of people who can never leave or remember enough to resist. The region's magical effect is the residue of his bargain with the dream world. The local shop's protective wares are made from iron, salt, blue glass, and remembered names, all materials that anchor a mind to waking reality. The settlement's disappearances are victims drawn into Veyr's court and preserved as obedient dreamers.
What drives it
To transform all of Mirehollow into an eternal dream court where every resident adores him, forgets mortality, and remains incapable of remembering betrayal.
After the fight
When Lord Veyr is destroyed, dawn reaches the half-submerged chapel for the first time in generations. The stolen memories return in painful waves, and the names of Mirehollow's missing are spoken by the marsh. The magical overlap between the swamp and the dream world weakens, though fragments remain in mirrors, still water, and sleeping minds. If the heroes recover the broken wedding token before the battle ends, the NPC whose memory was restored becomes the first person able to remember Veyr's true mortal name.
“He returned as a vampire touched by the realm beyond sleep, claiming his bride had forgotten him first.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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