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Jorgan Hollmen - AI-generated fantasy NPC

Jorgan Hollmen

Human · Commoner (Former Captain) · Level 0

Jorgan Hollmen

Settlement Founder and Overseer
AC12
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A low, raspy baritone that sounds like grinding stones.

Short, clipped sentences. He uses frequent military metaphors and rarely uses contractions.

Speech patterns

Keep your eyes on the tree line.
The supplies are sufficient, focus on your work.
The world doesn't care if we live or die. I do.

How to play them

He will initially be suspicious of adventurers, viewing them as a potential drain on resources until they prove they can provide more than they consume.

Goal

To find a new source of food for the village without letting them know the storehouse is nearly empty.

Motivation

To ensure Hollmen survives the winter and the monster, thus atoning for his failure at Oakhaven.

Secret · GM only

Appearance

Jorgan is a man who looks like he was carved from a storm-tossed cliff. He stands with a rigid, military posture that his current exhaustion cannot fully break. His skin is a map of hard-won experience, characterized by a jagged, ropey scar that begins at the base of his neck and snakes up to his right temple, pulling his eye into a permanent, cynical squint. His movement is deliberate and heavy, as if he is always carrying a heavy invisible weight. Despite the dirt and isolation of the settlement, his boots are always polished to a dull shine, creating a strange contrast with his frayed, mud-stained coat.

Clothing

A faded blue officer's greatcoat from the Oakhaven City Guard, missing several brass buttons, worn over reinforced wool trousers and sturdy, spit-shined leather boots.

Body language

Stands with his feet shoulder-width apart, hands often clasped behind his back, rarely looks away from his interlocutor's eyes.

Height
6 feet 1 inch
Build
Broad-shouldered but currently gaunt from malnutrition
Eyes
Piercing slate
Hair
Iron gray and thinning
Skin
Sun-hardened bronze
Age
52 years old
Gender
Male
Size
Medium

Distinguishing features

A massive, puckered scar running from shoulder to jaw
Missing the tip of his left ring finger
A persistent military squint in his right eye

Personality

11 traits and drives

He is a man of rigid contradictions; he will personally oversee the repair of a widow's roof but refuse to join the village feast. He is fiercely protective of the settlers, viewing them as his final chance at redemption, yet he remains emotionally distant to avoid the pain of the losses he expects are coming. He speaks with a blunt pragmatism that hides a core of simmering self-loathing. He values discipline above all else, believing that once the routine fails, the settlement dies.

Alignment
Lawful Neutral

Quirks

He sharpens his longsword every evening exactly at sunset, even though the blade is nearly worn thin.
He salutes the northern horizon every morning before speaking to anyone.
He refuses to eat food in the presence of others, hiding his own small rations.
He hums old military cadences when he thinks he is alone.

Habits

Patrolling the town perimeter exactly three times per night.
Locking the storehouse personally every afternoon.
Sitting alone by the fire staring at his maps.

Traits · 4

Disciplined
Burdened by guilt
Quietly desperate
Pragmatic to a fault

Flaws · 2

Too proud to admit he needs help from outsiders.
Prone to deep bouts of silent melancholy where he becomes unresponsive.

Fears · 2

Watching Hollmen starve to death under his leadership.
The monster coming for the children of the settlement.

Wants and needs · 3

At least six sacks of edible grain or dried meat.
A group of adventurers to hunt the monster in the woods.
Winter clothing for the settlers.

Combat

AC 12 · HP 10 · 30 ft.

Jorgan fights defensively, using his sword and terrain to keep enemies at bay while shouting commands to coordinate others.

Jorgan Hollmen

Medium humanoid (human), lawful neutral
Armor Class12
Hit Points10
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionWisdom
SkillsAthleticsInsightIntimidationPerception
SensesPassive Perception 14
Languages
Common,
Military Cant
Commanding Presence. Jorgan can use his action to bolster a commoner's courage, giving them advantage on their next save against being frightened.
Hardened Survival. He has advantage on saving throws against exhaustion from lack of food or water.

Actions

Battered Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () slashing damage.
Inspiring Call. Jorgan shouts a tactical command. One ally within 30 feet that can hear him can immediately use their reaction to move up to half their speed without provoking opportunity attacks.

Reactions

Parry. Jorgan adds 2 to his AC against one melee attack that would hit him. To do so, Jorgan must see the attacker and be wielding a melee weapon.

Services they sell

Tactical advice for surviving in the wilderness.
Temporary shelter within the communal hall.
Information on the history of the forgotten lands.

Rewards they can give

A vintage guard captain's shield (+2 AC)
Detailed maps of the local valley
A promise of land and a home in Hollmen

Equipment

  • Rusted Longsword (weapon)A longsword that has seen better days, showing signs of frequent sharpening.
  • Padded Leather Coat (armor)A heavy wool and leather coat providing basic protection.
  • Worn Canteen (gear)An iron flask used for water.

Possessions

A rusted Oakhaven Guard longsword
The keys to the settlement grain store
A brass locket containing a lock of grey hair
A hand-drawn map of the local woods with many areas crossed out in red ink

Background

Ten years ago, Jorgan was a rising star in the Oakhaven Guard until a massive security failure under his watch resulted in the death of a prominent diplomat. Stripped of his rank and wealth, he vanished into the wilderness with a handful of outcasts. He led them to this forgotten land, founding Hollmen as a place for the world to ignore. His life changed forever three months ago when the monster lurking in the woods attacked his scouting party. He survived by the skin of his teeth, but the trauma left him with a ruined neck and the grim realization that Hollmen is under siege. He is currently keeping the settlement's dwindling grain supplies a secret to prevent a panic.

Role in the story

Jorgan serves as the primary quest-giver and the moral anchor for the settlement, representing the struggle of building something from nothing.

“Stripped of his rank and wealth, he vanished into the wilderness with a handful of outcasts.”
From their background
Faction
Formerly the Oakhaven City Guard; currently independent leader of Hollmen.

Known connections

The 42 settlers of Hollmen (dependents)
Mara the Herbalist (the only person who knows about his scar's true origin)
The 'Blight-Stalker' monster (his nemesis)
Major secret · GM only
Minor secrets · GM only

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