Jorgan Hollmen
Jorgan Hollmen
At the table
Voice
A low, raspy baritone that sounds like grinding stones.
Short, clipped sentences. He uses frequent military metaphors and rarely uses contractions.
Speech patterns
How to play them
He will initially be suspicious of adventurers, viewing them as a potential drain on resources until they prove they can provide more than they consume.
Goal
To find a new source of food for the village without letting them know the storehouse is nearly empty.
Motivation
To ensure Hollmen survives the winter and the monster, thus atoning for his failure at Oakhaven.
Appearance
Jorgan is a man who looks like he was carved from a storm-tossed cliff. He stands with a rigid, military posture that his current exhaustion cannot fully break. His skin is a map of hard-won experience, characterized by a jagged, ropey scar that begins at the base of his neck and snakes up to his right temple, pulling his eye into a permanent, cynical squint. His movement is deliberate and heavy, as if he is always carrying a heavy invisible weight. Despite the dirt and isolation of the settlement, his boots are always polished to a dull shine, creating a strange contrast with his frayed, mud-stained coat.
Clothing
A faded blue officer's greatcoat from the Oakhaven City Guard, missing several brass buttons, worn over reinforced wool trousers and sturdy, spit-shined leather boots.
Body language
Stands with his feet shoulder-width apart, hands often clasped behind his back, rarely looks away from his interlocutor's eyes.
- Height
- 6 feet 1 inch
- Build
- Broad-shouldered but currently gaunt from malnutrition
- Eyes
- Piercing slate
- Hair
- Iron gray and thinning
- Skin
- Sun-hardened bronze
- Age
- 52 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
11 traits and drivesHe is a man of rigid contradictions; he will personally oversee the repair of a widow's roof but refuse to join the village feast. He is fiercely protective of the settlers, viewing them as his final chance at redemption, yet he remains emotionally distant to avoid the pain of the losses he expects are coming. He speaks with a blunt pragmatism that hides a core of simmering self-loathing. He values discipline above all else, believing that once the routine fails, the settlement dies.
- Alignment
- Lawful Neutral
Quirks
Habits
Traits · 4
Flaws · 2
Fears · 2
Wants and needs · 3
Combat
AC 12 · HP 10 · 30 ft.Jorgan fights defensively, using his sword and terrain to keep enemies at bay while shouting commands to coordinate others.
Jorgan Hollmen
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Rusted Longsword (weapon)A longsword that has seen better days, showing signs of frequent sharpening.
- Padded Leather Coat (armor)A heavy wool and leather coat providing basic protection.
- Worn Canteen (gear)An iron flask used for water.
Possessions
Background
Ten years ago, Jorgan was a rising star in the Oakhaven Guard until a massive security failure under his watch resulted in the death of a prominent diplomat. Stripped of his rank and wealth, he vanished into the wilderness with a handful of outcasts. He led them to this forgotten land, founding Hollmen as a place for the world to ignore. His life changed forever three months ago when the monster lurking in the woods attacked his scouting party. He survived by the skin of his teeth, but the trauma left him with a ruined neck and the grim realization that Hollmen is under siege. He is currently keeping the settlement's dwindling grain supplies a secret to prevent a panic.
Role in the story
Jorgan serves as the primary quest-giver and the moral anchor for the settlement, representing the struggle of building something from nothing.
“Stripped of his rank and wealth, he vanished into the wilderness with a handful of outcasts.”
- Faction
- Formerly the Oakhaven City Guard; currently independent leader of Hollmen.
Known connections
Media
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