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Aurius Thorne - AI-generated fantasy NPC

Aurius Thorne

Human · Commoner (Expert) · Level 0

Aurius Thorne

Owner of Arcana & Oddities
AC11
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Raspy and melodic, with the cadence of a carnival barker.

Boisterous and rapid-fire, peppered with outdated adventurer slang like 'cleric-bait' for a trap or 'shining-death' for gold.

Speech patterns

Ah, a fresh face! Does that face come with a heavy coin purse, I wonder?
That blade has seen better days, much like myself; shall we see what we can do about it?
Between you, me, and the whirring of my eye, I hear there is a new door open in the Mausoleum.

How to play them

Charm the players with stories of his own failures to make them feel superior and more likely to spend gold.

Goal

To become the wealthiest non-noble in the city through his black market connections.

Motivation

To amass enough wealth to purchase a permanent 'Resurrection' insurance policy from the University of Wizards and to keep his illegal smuggling ring undetected.

Secret · GM only

Appearance

Aurius is a man of weathered charm; his face is a map of past travels with sun-etched lines and a permanent smirk. His most striking feature is a whirring silver mechanical eye in his right socket, which focuses with a series of tiny, metallic clicks. He is missing the pinky finger on his left hand. Despite his rugged history, he keeps himself remarkably well-groomed, smelling of pipe tobacco and expensive parchment. He moves with a calculated limp that disappears when he thinks no one is watching, suggesting his injuries might be exaggerated for sympathy during haggling.

Clothing

Deep crimson silk waistcoat over a crisp white linen shirt; he wears many-pocketed trousers held up by a belt of strange, interlocking brass plates.

Body language

Leans forward aggressively when talking business, uses grand gestures with his hands to distract from his silver eye.

Height
5 feet 10 inches
Build
Slender but wiry
Eyes
One brown, one polished silver
Hair
Salt and pepper, receding
Skin
Tan, leathery
Age
52 years
Gender
Male
Size
Medium

Distinguishing features

Silver mechanical eye that glows faint blue
Missing left pinky finger
A jagged scar running from his jawline down into his collar

Personality

12 traits and drives

Aurius is a master of the 'friendly merchant' persona; he is incredibly warm and generous with his laughter when meeting new customers, yet he is known to be utterly miserly when it comes to the wages of his own shop assistants. He possesses a genuine passion for magical history that makes him lose track of time, but he will instantly snap back to a cold, calculating state if a customer tries to lowball him. He is fiercely protective of his reputation in Ank Moran, seeing his shop as his fortress.

Alignment
Neutral Evil

Quirks

He constantly taps the silver eye with his missing finger's stump when thinking
He refuses to sit in chairs that face away from the door
He laughs at his own jokes exactly three times before asking for a price

Habits

Locks the shop precisely at sunset
Polishes his silver eye every hour
Greets every regular by their full name and title

Traits · 4

Jovial
Calculating
Nostalgic
Dishonest

Flaws · 2

His greed often outweighs his common sense
He is terrified of undead, despite working with a necromancer

Fears · 3

The ghosts of his former party
Losing his shop to a fire
Being caught by the University of Wizards for illegal artifact trading

Wants and needs · 3

Rare artifacts from the Great Mausoleum
Political protection from the city council
A cure for his recurring nightmares

Combat

AC 11 · HP 10 · 30 ft.

Aurius avoids direct combat at all costs; he will use a smoke bomb to flee toward the City Watch barracks if threatened.

Aurius Thorne

Medium humanoid (human), neutral evil
Armor Class11
Hit Points10
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceCharisma
SkillsDeceptionInsightPersuasionArcana
SensesDarkvision 60 ft. (from silver eye), Passive Perception 14
Languages
Common,
Thieves' Cant,
Draconic
Merchant's Intuition. Aurius has advantage on Wisdom (Insight) checks to determine if a person is lying about the value of an item.
Whispers of Ank Moran. He knows the general location of any dungeon within fifty miles.

Spells

Identify (level 1, divination). Aurius can cast this as a ritual using his silver eye.
Friends (cantrip, enchantment). Used to gain an edge during short negotiations.

Actions

Appraising Glare. Aurius focuses his silver eye on a target. He makes a Wisdom (Insight) check against the target's Charisma (Deception) to see through any illusions or disguises they are wearing.
Hidden Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () piercing damage.

Reactions

Cower. When hit by an attack, Aurius can use his reaction to drop prone and beg for mercy, granting him a bonus to AC against that specific attack.

Services they sell

Appraisal of magic items
Selling of common and uncommon adventuring gear
Providing information on local dungeon layouts

Rewards they can give

Discounts on magic items
Accurate maps to hidden graveyard vaults
Letters of recommendation to the University

Equipment

  • Magnifying Glass (tool)A high-quality lens for examining small details.
  • Smoke Bomb (consumable)Creates a 10-foot radius of heavy obscuration for 1 round.
  • Arcana Ledger (trinket)A book containing records of all magical transactions in the district.

Possessions

Magical silver eye
Signet ring of Arcana & Oddities
A ledger written in a personal code
A pouch of 50 gold pieces

Background

Once a member of the 'Silver Seekers' adventuring party, Aurius's career ended twenty years ago when a delve into the Great Mausoleum went horribly wrong. He was the sole survivor, emerging with his silver eye and a bag of stolen relics that funded his shop. Today, he is a staple of Ank Moran's commerce district. He maintains a facade of legitimacy while quietly helping Valthus Grey, a local necromancer, move 'reclaimed' grave goods that are too hot to sell in the open market. This partnership keeps his shelves stocked with authentic, albeit cursed, antiquities.

Role in the story

Rumor-monger, fence for stolen goods, and quest-giver for dungeon expeditions.

“He was the sole survivor, emerging with his silver eye and a bag of stolen relics that funded his shop.”
From their background
Faction
Independent, secretly aligned with the Shadow-Hands fence network.

Known connections

Valthus Grey (Secret business partner)
Archmage Elara of the University (Occasional customer)
The City Watch (He pays them off for 'protection')
Major secret · GM only
Minor secrets · GM only

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