Skip to content
CreatePricing
Edda Coil - AI-generated fantasy NPC

Edda Coil

Beastfolk · Commoner · Level 0

Edda Coil

Chandlery keeper and practical supply merchant
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Dry, clipped, and a little raspy from years of sea damp and lantern smoke

Short, clipped, and measured, as if every word has a price and she intends to keep the books balanced.

Speech patterns

Begins most sentences with a practical assessment before any opinion.
Frequently uses inventory language like 'count,' 'stock,' 'spoil,' and 'shortage' in ordinary conversation.
Delivers warnings in a dry, almost annoyed tone, as though danger is inconvenient rather than dramatic.
When deeply concerned, speaks faster and more softly, as if afraid the walls might hear.

How to play them

Edda is brisk, skeptical, and transactional at first, but becomes noticeably more cooperative when players demonstrate preparation, honesty, or proof they can survive the marsh. She responds well to specific questions, itemized requests, and evidence. Flattery annoys her. Competence earns trust.

Goal

Recover the missing lantern-casket and expose the salvage merchant's suspected trade in tainted Blackvale goods before another expedition vanishes into the marsh.

Motivation

To keep the port supplied, keep fools alive when possible, and prove that careful counting can still matter in a world that keeps swallowing people.

Secret · GM only

Appearance

Edda Coil is a small, compact beastfolk trader with the watchful stillness of a heron and the practical wear of a dock post left too long in brine. Her fur is thick at the shoulders and thins into a salt-streaked ruff around her neck, coated with the faint sheen of lamp soot and marsh-damp. She moves with tiny, precise steps, but her hands are always busy, sorting, knotting, weighing, or counting. One ear has been nicked nearly in half, and the left side of her face is etched with a pale, lantern-shaped scar. She wears a rigid apron over plain wool and oilskin, yet pins a silver mourning brooch to the collar, an unexpectedly elegant token that contrasts with her otherwise hard, utilitarian appearance.

Clothing

A patched oilskin apron over dark wool layers, waterproof cuffs, a brass-chain spectacles cord, salt-stiff boots, and a belt hung with keys, twine, wax seals, and a folding knife for cutting rope

Body language

She stands with one shoulder slightly forward, as if bracing against wind that only she can feel. Her tail, if visible beneath her apron ties, twitches in small irritated flicks whenever someone misnames an item. When suspicious, she goes very still and tilts her head like she is listening for lies in the floorboards.

Height
3 ft 10 in
Build
Compact, sturdy, and all angles, with strong wrists and a low center of gravity from years of lifting crates and hauling wet cordage
Eyes
Pale amber, sharp and sleepless
Hair
Iron gray with a soot-black stripe along the part
Skin
Warm tan fur mottled with pale gray along the jaw and wrists
Age
54
Gender
Female
Size
Small

Distinguishing features

Lantern-shaped scar on the left side of her face
A silver mourning brooch she never removes
One partially torn ear from a dockside brawl
Ink-darkened fingertips from years of tallying and sealing ledgers
A habit of wearing one glove inside out when nervous, as a private superstition

Personality

18 traits and drives

Prickly, methodical, and guarded, Edda treats the world like a ledger that is always trying to go red. She is not warm, but she is fair, and her honesty becomes almost fierce when someone is being undercut, lied to, or sent into the marsh with inadequate gear. In calm moments she is dryly observant and faintly sardonic. Under stress she becomes sharp-edged and controlling. When genuinely moved, she expresses care through practical acts rather than affection, silently adding extra oil, rope, or dried food to a customer's bundle.

Alignment
Lawful Neutral

Quirks

Taps every crate twice before accepting delivery, once for wood, once for lies.
Recites shortages in a whisper while organizing shelves, especially before dawn.
Refuses to sit with her back to the door, even in her own kitchen.
Names every dangerous customer by an inventory code in her ledger.
Keeps one immaculate spoon in a drawer and uses it only on the anniversary of her mother's death.

Habits

Counts every item twice, then mutters the total a third time under her breath.
Stops speaking whenever someone mentions the Blackvale, then asks a sharper question than before.
Keeps the shop unnaturally organized, but one hidden drawer is always locked and checked three times a day.
Will give a stern warning for free, but charges extra for rope, oil, and any advice that might keep someone alive.

Traits · 5

Exacting
Suspicious
Reliable
Dryly witty
Secretly protective

Flaws · 4

Assumes everyone is trying to cheat her until proven otherwise
Cannot let a bad bargain go, even when it would be wiser to walk away
Becomes harsher when frightened, which drives away people who might otherwise help
Treats emotional needs like inventory errors, something to be corrected later

Fears · 4

That the marsh will run out of useful salvage and leave the port to starve
That the salvage shop is secretly selling cursed or tainted goods
That her own lantern-casket contained something she should never have sold
That one day she will count the stock perfectly and still be unable to save anyone

Wants and needs · 5

A safe accounting of the missing lantern-casket
Proof that the salvage shop is laundering tainted cargo
Reliable rope, dry fuel, and preservative salts
A reason to believe the port can survive another season
Someone competent enough to listen before marching into the marsh

Combat

AC 12 · HP 9 · 25 ft.

Edda avoids direct fighting if possible, using cramped aisles, hanging goods, and obstacles to slow enemies while she grabs a club, throws sand, or retreats behind the counter. She fights like a shopkeeper defending stock, not a duelist, targeting hands, knees, and lanterns before trying to escape or summon help. If cornered, she becomes unexpectedly vicious, using every tool in reach.

Edda Coil

Small humanoid (beastfolk), lawful neutral
Armor Class12
Hit Points9
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDEXWIS
SkillsInvestigationInsightPerceptionPersuasion
SensesDarkvision 60 ft., passive Perception 13
Languages
Common,
Dock Cant,
Marsh Trade Signs
Ledger Sense. Edda can instantly estimate the weight, spoilage risk, and practical value of any carried supply by touch and smell.
Marsh-Hardened Resilience. Years on the Blackvale edge have made Edda difficult to frighten, hard to surprise, and annoyingly exact about safety ropes, oilcloth, and dry tinder.
Portside Appraisal. Edda can identify most common trade goods, salvage, and counterfeit items by sight, and can usually tell when something has been handled by marsh water or grave-silt.

Actions

Ledger Tap. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 1 point of embarrassment if the target was stealing from the shelf.
Tagging Awl. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 2 piercing damage from a sharpened awl tied to a cord, used to tag crates or, if desperate, to jab ankles and force a retreat.

Reactions

Suspicion Inventory. When someone mentions the Blackvale or a suspicious shipment, Edda immediately goes quiet, narrows her eyes, and begins checking her ledger for matching descriptions.
Grudging Favor. If a customer proves they are capable and respectful, Edda will grudgingly lower her prices, add extra supplies, or reveal a safer route than the one the tavern gossip suggests.

Services they sell

Sells candles, oil, rope, hooks, tar, salt, preserved rations, and marsh-safe provisions
Evaluates salvaged goods for rot, forgery, or obvious curse signs
Trades gossip from the tavern for useful information or favors
Can recommend experienced marsh guides, though she names their flaws first

Rewards they can give

Discounted supplies after earning her trust
A hand-drawn marsh route marked with safer footing and dry rest points
A sealed cache of emergency gear if the party recovers the lantern-casket
Useful gossip about dockside rumors, salvage dealings, and recent disappearances

Equipment

  • Brass Counter Lantern (tool)A heavy brass counter lantern with a shuttered flame, used to inspect goods for mold, rot, and unnatural residue.
  • Supply Ledger (tool)A meticulously maintained ledger containing all incoming and outgoing stock, plus coded notes about suspicious merchants and travelers.
  • Wax Seal Set (tool)A rope-bound crate seal stamped with the shop mark, used to verify legitimate cargo.
  • Counter Cudgel (weapon)A short, worn cudgel kept behind the counter for thieves and desperate customers alike.
  • Marsh-Ration Satchel (adventuring gear)A small collection of salt packets, dry tinder, lamp oil, net mending twine, and preserved rations.

Possessions

A family ledger with generations of inventory notes
The brass counter lantern
A key ring with seven mislabeled keys
A preserved black rose in wax
The receipt for the missing lantern-casket

Background

Edda was born in the port when the harbor was still half-hopeful and half-ruined, back when traders believed the Blackvale marshes might be mapped, measured, and mastered. Her family ran a chandlery stall near the waterline, selling lamps, cord, pitch, preservative salts, and the simple mercy of dry matches. When she was twelve, a salvage boat returned from the marsh with six survivors and three crates too heavy to open. Edda's mother insisted the crates be sealed and quarantined; the salvage buyer forced them open anyway. The stink that followed killed two dockhands, ruined half the quay, and ended her mother's trade. Edda learned then that greed could wear the face of commerce, and that inventory was sometimes the only barrier between a town and disaster. She took over the shop after her mother's death, rebuilt it crate by crate, and became known for ruthless honesty, exact counts, and refusing to sell to anyone she suspected of going into the marsh unprepared. She keeps a wary friendship with the tavern keeper, from whom she gathers gossip, and a bitter rivalry with the salvage-shop proprietor, whom she suspects of laundering tainted goods from the Blackvale. Recently, Edda sold a sealed lantern-casket to a traveler she believed was competent. The traveler never returned, and the casket may contain the only key to proving that the salvage shop has been trafficking cursed supplies.

Role in the story

Portside gatekeeper, reluctant informant, and practical ally whose supplies and suspicion can steer the party toward the truth beneath the Blackvale's trade routes.

“Her family ran a chandlery stall near the waterline, selling lamps, cord, pitch, preservative salts, and the simple mercy of dry matches.”
From their background
Faction
Independent Port Trades, uneasy ally of the Dockward Covenant, hostile witness to the Salvage Guild

Known connections

Marn the tavern keeper, who trades gossip for lamp oil and keeps Edda informed about desperate newcomers.
The salvage-shop rival, Veyl Rook, whom Edda believes is hiding tainted cargo from the marsh.
A missing broker named Hollis Sane, the last person known to have carried Edda's lantern-casket into the Blackvale.
Dockhands and marsh guides who trust her blunt advice because it has kept them alive.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Edda Coil into a sheet

A high-res, share-ready sheet you can post or print.